My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Dart Goblin Balloon
Zap
Bats Dart Goblin Balloon
Barbarian Barrel
Tesla Dart Goblin Valkyrie Electro Wizard
The Log
Dart Goblin
Earthquake
Tesla
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Valkyrie Balloon Electro Wizard
Fireball
Tesla Dart Goblin Balloon Electro Wizard
Poison
Bats Dart Goblin Balloon Electro Wizard
Lightning
Tesla Valkyrie Balloon Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Tesla Valkyrie Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Tesla

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight
Arrows
Balloon Mega Knight
Tesla
Dart Goblin
Valkyrie Balloon Mega Knight
Valkyrie
Bats Dart Goblin Balloon Electro Wizard
Balloon
Bats Arrows Valkyrie Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Valkyrie Balloon Mega Knight
Mega Knight
Bats Arrows Dart Goblin Balloon Electro Wizard

Defense Synergies 1 15

Bats
Tesla Dart Goblin Valkyrie Electro Wizard Mega Knight
Arrows
Mega Knight Tesla Valkyrie
Tesla
Bats Arrows Dart Goblin Valkyrie Electro Wizard
Dart Goblin
Bats Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie
Bats Arrows Tesla Dart Goblin Electro Wizard
Balloon
Electro Wizard
Bats Tesla Dart Goblin Valkyrie Mega Knight
Mega Knight
Arrows Bats Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Valkyrie Electro Wizard
Bats Tesla Dart Goblin Valkyrie Electro Wizard Mega Knight
Tesla Mega Knight Bats Dart Goblin Valkyrie Electro Wizard
Tesla Bats Dart Goblin Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Tesla Dart Goblin Valkyrie Electro Wizard Mega Knight
Bats Tesla Dart Goblin Electro Wizard Arrows
Arrows Tesla Dart Goblin Valkyrie Electro Wizard Mega Knight
Tesla
Tesla Dart Goblin Valkyrie Electro Wizard Mega Knight
Bats Dart Goblin Valkyrie Electro Wizard Arrows Tesla Mega Knight
Arrows Tesla Bats Dart Goblin Electro Wizard
Tesla Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Arrows Tesla Dart Goblin Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Mega Knight Bats Arrows Valkyrie Electro Wizard
Arrows Tesla Valkyrie Mega Knight Bats Dart Goblin Electro Wizard
Arrows Valkyrie Bats Tesla Dart Goblin Electro Wizard Mega Knight
Tesla Dart Goblin Electro Wizard
Valkyrie Mega Knight Bats Arrows Tesla Dart Goblin Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Valkyrie Mega Knight
Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Tesla Electro Wizard
Tesla Valkyrie Mega Knight
Arrows Bats Tesla Dart Goblin Electro Wizard
Bats Tesla Dart Goblin Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie
Electro Wizard Mega Knight Bats Valkyrie
Tesla Dart Goblin
Mega Knight Bats Tesla Dart Goblin Valkyrie
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie
Tesla Dart Goblin Valkyrie Mega Knight
Tesla Electro Wizard Bats Dart Goblin Valkyrie
Bats Arrows Valkyrie Mega Knight Tesla Dart Goblin Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Electro Wizard
Arrows Dart Goblin Valkyrie Electro Wizard
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Electro Wizard Mega Knight
Arrows Dart Goblin Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows Dart Goblin Electro Wizard
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin Electro Wizard
Electro Wizard Bats Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows
Dart Goblin Valkyrie Electro Wizard Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Mega Knight

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