My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch Prince
Barbarian Barrel
Wizard Goblin Barrel Witch Royal Ghost Electro Wizard
The Log
Goblin Barrel Witch Prince
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Wizard Goblin Barrel Witch Prince Royal Ghost Electro Wizard
Fireball
Wizard Goblin Barrel Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Witch Prince Electro Wizard
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Royal Ghost Electro Wizard Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Royal Ghost Electro Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince Royal Ghost Mega Knight
Goblin Barrel
Prince Royal Ghost Mega Knight
Witch
Prince Royal Ghost Mega Knight
Prince
Goblin Barrel Mega Knight Wizard Witch The Log Royal Ghost Electro Wizard
The Log
Prince Mega Knight
Royal Ghost
Wizard Goblin Barrel Witch Prince Electro Wizard Mega Knight
Electro Wizard
Prince Royal Ghost Mega Knight
Mega Knight
Prince Wizard Goblin Barrel Witch The Log Royal Ghost Electro Wizard

Defense Synergies 1 17

Wizard
Prince The Log Royal Ghost Electro Wizard Mega Knight
Goblin Barrel
Witch
Prince The Log Royal Ghost Electro Wizard Mega Knight
Prince
The Log Wizard Witch Electro Wizard
The Log
Prince Wizard Witch Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Wizard Witch The Log Electro Wizard Mega Knight
Electro Wizard
Wizard Witch Prince The Log Royal Ghost Mega Knight
Mega Knight
Wizard Witch The Log Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Witch Prince The Log Electro Wizard Mega Knight
Witch Prince Mega Knight Electro Wizard
Witch Prince Electro Wizard Mega Knight
Prince The Log Mega Knight
The Log Royal Ghost Electro Wizard Mega Knight
Electro Wizard Wizard Witch
The Log Electro Wizard Mega Knight
Witch Prince
Prince Royal Ghost Electro Wizard Mega Knight
Witch Electro Wizard Wizard The Log Royal Ghost Mega Knight
Wizard Witch Electro Wizard
Prince Mega Knight Wizard Witch The Log Electro Wizard
Wizard Mega Knight Witch Prince The Log Royal Ghost Electro Wizard
Prince Electro Wizard Mega Knight
Prince The Log Electro Wizard Mega Knight
Wizard Mega Knight Witch Prince Electro Wizard
Mega Knight Wizard Witch Prince The Log Royal Ghost Electro Wizard
Wizard Witch The Log Royal Ghost Electro Wizard Mega Knight
Prince Electro Wizard
Wizard Royal Ghost Mega Knight Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince Royal Ghost Electro Wizard
Electro Wizard Wizard Prince The Log Royal Ghost Mega Knight
Mega Knight Witch Prince The Log Electro Wizard
Prince Mega Knight The Log Electro Wizard
Witch Prince Mega Knight
Wizard Witch Electro Wizard
Prince Witch Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Witch Prince The Log
Witch
Mega Knight Witch Prince
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight Wizard Witch
Wizard Witch Mega Knight
Witch Electro Wizard Prince The Log
Mega Knight Wizard Witch The Log Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost Electro Wizard
The Log
Prince The Log
Wizard The Log Mega Knight
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Prince Electro Wizard
Wizard Prince The Log Electro Wizard
Wizard
The Log
Prince The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Wizard Prince The Log Electro Wizard Mega Knight
Wizard Witch The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
The Log
The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch Royal Ghost Electro Wizard
Wizard Witch Prince The Log Mega Knight
The Log
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard The Log Mega Knight
Electro Wizard
Prince Mega Knight
Wizard The Log
Electro Wizard Witch Prince
Wizard Witch Electro Wizard
The Log
Wizard Prince Electro Wizard Mega Knight
The Log Wizard
Prince Mega Knight
Witch The Log Electro Wizard
Witch Electro Wizard
Witch Prince The Log Royal Ghost Electro Wizard Mega Knight
Prince
Wizard Mega Knight

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