My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Tesla Elite Barbarians Wizard Bandit Electro Wizard
The Log
Elite Barbarians Bandit
Earthquake
Tesla
Arrows
Royal Delivery
Elite Barbarians Wizard Bandit Electro Wizard
Fireball
Tesla Elite Barbarians Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Elite Barbarians Wizard Bandit Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bandit Tesla Freeze Electro Wizard Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Bandit Tesla Freeze

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Wizard Bandit Mega Knight
Wizard
Elite Barbarians Bandit Mega Knight
Mirror
Freeze
Freeze
Mirror
Bandit
Elite Barbarians Wizard Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Mega Knight
Elite Barbarians Wizard Bandit Electro Wizard

Defense Synergies 1 15

Tesla
Mirror Wizard Electro Wizard
Elite Barbarians
Wizard Mega Knight
Wizard
Tesla Elite Barbarians Freeze Bandit Electro Wizard Mega Knight
Mirror
Tesla Electro Wizard Mega Knight
Freeze
Wizard Electro Wizard Mega Knight
Bandit
Wizard Electro Wizard Mega Knight
Electro Wizard
Tesla Wizard Mirror Freeze Bandit Mega Knight
Mega Knight
Elite Barbarians Wizard Mirror Freeze Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Wizard
Elite Barbarians Tesla Bandit Electro Wizard Mega Knight
Tesla Mega Knight Elite Barbarians Freeze Bandit Electro Wizard
Tesla Elite Barbarians Bandit Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Freeze Tesla Bandit Electro Wizard Mega Knight
Tesla Electro Wizard Wizard Freeze
Tesla Bandit Electro Wizard Mega Knight
Tesla Elite Barbarians
Elite Barbarians Tesla Bandit Electro Wizard Mega Knight
Electro Wizard Tesla Wizard Freeze Bandit Mega Knight
Tesla Wizard Electro Wizard
Tesla Mega Knight Elite Barbarians Wizard Freeze Bandit Electro Wizard
Wizard Mega Knight Tesla Freeze Electro Wizard
Elite Barbarians Tesla Bandit Electro Wizard Mega Knight
Tesla Elite Barbarians Freeze Bandit Electro Wizard Mega Knight
Tesla Wizard Mega Knight Elite Barbarians Electro Wizard
Tesla Mega Knight Elite Barbarians Wizard Bandit Electro Wizard
Wizard Freeze Tesla Bandit Electro Wizard Mega Knight
Tesla Elite Barbarians Electro Wizard
Wizard Mega Knight Tesla Elite Barbarians Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Tesla Elite Barbarians Wizard Mega Knight
Bandit Mega Knight Elite Barbarians Electro Wizard
Mega Knight Tesla Elite Barbarians Bandit Electro Wizard
Tesla Elite Barbarians Bandit Mega Knight
Wizard Tesla Freeze Electro Wizard
Tesla Elite Barbarians Bandit Electro Wizard
Mega Knight Tesla Elite Barbarians
Freeze Electro Wizard Mega Knight Elite Barbarians Bandit
Tesla
Mega Knight Tesla Elite Barbarians
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Tesla Wizard Bandit
Wizard Tesla Mega Knight
Tesla Elite Barbarians Electro Wizard Freeze
Mega Knight Tesla Elite Barbarians Wizard Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Bandit Electro Wizard
Bandit
Freeze
Wizard Mega Knight
Wizard Freeze
Wizard
Wizard Freeze
Wizard Bandit
Elite Barbarians Electro Wizard
Wizard Bandit Electro Wizard
Wizard
Elite Barbarians Bandit
Freeze Bandit
Elite Barbarians
Wizard Bandit
Wizard Bandit Mega Knight
Freeze
Wizard Bandit Electro Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Freeze Wizard Mega Knight
Wizard Bandit Electro Wizard
Wizard Bandit Mega Knight
Bandit
Elite Barbarians Wizard Electro Wizard
Electro Wizard Wizard Freeze
Elite Barbarians
Wizard Bandit Mega Knight
Freeze Electro Wizard
Mega Knight
Wizard
Electro Wizard Freeze Bandit
Wizard Electro Wizard
Freeze
Wizard Electro Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Elite Barbarians Freeze Electro Wizard
Electro Wizard
Freeze Bandit Electro Wizard Mega Knight
Wizard Mega Knight

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