My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Skeleton Army Sparky
Giant Snowball
Battle Ram Skeleton Army
Zap
Firecracker Battle Ram Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Firecracker Elite Barbarians Battle Ram Inferno Tower Skeleton Army Sparky
The Log
Firecracker Elite Barbarians Battle Ram Skeleton Army Sparky
Earthquake
Firecracker Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Battle Ram Skeleton Army Sparky
Fireball
Firecracker Elite Barbarians Battle Ram Inferno Tower Skeleton Army Sparky
Poison
Firecracker Inferno Tower Skeleton Army Sparky
Lightning
Elite Barbarians Battle Ram Inferno Tower Sparky
Rocket
Elite Barbarians Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Skeleton Army Poison Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Battle Ram Poison Inferno Tower Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Battle Ram Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Battle Ram Sparky Mega Knight
Elite Barbarians
Firecracker Battle Ram Sparky Mega Knight
Battle Ram
Poison Firecracker Elite Barbarians
Inferno Tower
Skeleton Army
Sparky
Poison
Battle Ram Mega Knight
Sparky
Firecracker Elite Barbarians Skeleton Army
Mega Knight
Firecracker Elite Barbarians Poison

Defense Synergies 1 9

Firecracker
Inferno Tower Skeleton Army Mega Knight
Elite Barbarians
Mega Knight
Battle Ram
Inferno Tower
Skeleton Army Firecracker Poison Mega Knight
Skeleton Army
Inferno Tower Firecracker Sparky
Poison
Inferno Tower Sparky Mega Knight
Sparky
Skeleton Army Poison
Mega Knight
Firecracker Elite Barbarians Inferno Tower Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Sparky
Elite Barbarians Inferno Tower Skeleton Army Sparky Firecracker Mega Knight
Inferno Tower Skeleton Army Sparky Mega Knight Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Sparky Firecracker Mega Knight
Firecracker Elite Barbarians Skeleton Army Poison Sparky Mega Knight
Skeleton Army Firecracker Mega Knight
Inferno Tower Firecracker Poison
Inferno Tower Poison Sparky Mega Knight
Inferno Tower Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Inferno Tower Sparky Mega Knight
Skeleton Army Poison Firecracker Mega Knight
Inferno Tower Firecracker Poison
Inferno Tower Skeleton Army Sparky Mega Knight Elite Barbarians
Skeleton Army Sparky Mega Knight Firecracker Poison
Elite Barbarians Inferno Tower Skeleton Army Sparky Mega Knight
Inferno Tower Skeleton Army Elite Barbarians Sparky Mega Knight
Sparky Mega Knight Firecracker Elite Barbarians Inferno Tower Skeleton Army Poison
Mega Knight Firecracker Elite Barbarians Skeleton Army
Poison Firecracker Mega Knight
Sparky Elite Barbarians Inferno Tower
Skeleton Army Mega Knight Firecracker Elite Barbarians Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Inferno Tower Sparky
Poison Firecracker Elite Barbarians Mega Knight
Skeleton Army Mega Knight Elite Barbarians Inferno Tower Sparky
Skeleton Army Mega Knight Elite Barbarians Inferno Tower Sparky
Inferno Tower Elite Barbarians Skeleton Army Sparky Mega Knight
Firecracker Poison
Skeleton Army Sparky Elite Barbarians Inferno Tower
Inferno Tower Mega Knight Elite Barbarians Skeleton Army Sparky
Mega Knight Firecracker Elite Barbarians Inferno Tower Skeleton Army Poison Sparky
Inferno Tower Skeleton Army Sparky
Mega Knight Elite Barbarians Inferno Tower Sparky
Skeleton Army Mega Knight Elite Barbarians Poison
Elite Barbarians Skeleton Army Mega Knight Inferno Tower Sparky
Firecracker Skeleton Army Sparky Mega Knight
Elite Barbarians Inferno Tower Skeleton Army Sparky Firecracker Poison
Poison Mega Knight Firecracker Elite Barbarians Inferno Tower Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Sparky
Firecracker Poison
Poison Sparky
Firecracker Poison Sparky
Poison Firecracker Sparky Mega Knight
Firecracker Poison
Firecracker Poison Sparky
Poison Firecracker
Poison Firecracker
Elite Barbarians Poison Sparky
Firecracker Poison Sparky
Poison Firecracker
Poison Firecracker Elite Barbarians Sparky
Firecracker Poison
Firecracker Elite Barbarians Poison Sparky
Firecracker Poison Sparky
Firecracker Poison Sparky Mega Knight
Poison Sparky
Sparky
Firecracker Poison Sparky Mega Knight
Firecracker Poison Mega Knight
Poison Sparky Mega Knight
Poison
Sparky
Poison
Firecracker Poison Sparky Mega Knight
Firecracker Poison Sparky
Poison Sparky Mega Knight
Poison Firecracker Sparky
Elite Barbarians Poison Firecracker Sparky
Firecracker Poison
Elite Barbarians Sparky
Poison Sparky Mega Knight
Firecracker Poison Sparky
Sparky Mega Knight
Firecracker Poison Sparky
Skeleton Army
Poison Firecracker
Poison Firecracker Sparky Mega Knight
Firecracker Poison
Poison Sparky
Firecracker Elite Barbarians Sparky Mega Knight
Firecracker Elite Barbarians Poison Sparky
Firecracker Poison
Poison Firecracker Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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