My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Furnace Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Furnace Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Goblin Gang Minion Horde Furnace Electro Dragon
Zap
Goblin Gang Firecracker Minion Horde Furnace
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Furnace
The Log
Goblin Gang Firecracker Elite Barbarians Suspicious Bush Furnace
Earthquake
Goblin Gang Firecracker Furnace
Arrows
Goblin Gang Firecracker Minion Horde Suspicious Bush Furnace
Royal Delivery
Goblin Gang Firecracker Minion Horde Elite Barbarians Electro Dragon
Fireball
Goblin Gang Firecracker Minion Horde Elite Barbarians Suspicious Bush Furnace Electro Dragon
Poison
Goblin Gang Firecracker Minion Horde Suspicious Bush Furnace Electro Dragon
Lightning
Elite Barbarians Furnace Electro Dragon
Rocket
Minion Horde Elite Barbarians Furnace Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Gang Firecracker Furnace Minion Horde Electro Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Goblin Gang Firecracker Furnace

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker
Firecracker
Goblin Gang Elite Barbarians Mega Knight
Minion Horde
Mega Knight
Elite Barbarians
Firecracker Furnace Mega Knight
Suspicious Bush
Furnace
Elite Barbarians Electro Dragon
Electro Dragon
Furnace Mega Knight
Mega Knight
Minion Horde Firecracker Elite Barbarians Electro Dragon

Defense Synergies 0 5

Goblin Gang
Firecracker Furnace
Firecracker
Goblin Gang Electro Dragon Mega Knight
Minion Horde
Elite Barbarians
Mega Knight
Suspicious Bush
Furnace
Goblin Gang
Electro Dragon
Firecracker
Mega Knight
Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Electro Dragon
Minion Horde Elite Barbarians Goblin Gang Firecracker Furnace Electro Dragon Mega Knight
Goblin Gang Minion Horde Furnace Mega Knight Elite Barbarians Electro Dragon
Minion Horde Elite Barbarians Goblin Gang Firecracker Furnace Electro Dragon Mega Knight
Firecracker Elite Barbarians Mega Knight
Goblin Gang Firecracker Furnace Electro Dragon Mega Knight
Minion Horde Furnace Goblin Gang Firecracker Electro Dragon
Electro Dragon Mega Knight
Minion Horde Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Firecracker Minion Horde Mega Knight
Goblin Gang Minion Horde Firecracker Furnace Electro Dragon Mega Knight
Minion Horde Goblin Gang Firecracker Furnace Electro Dragon
Minion Horde Furnace Mega Knight Goblin Gang Elite Barbarians Electro Dragon
Mega Knight Goblin Gang Firecracker Minion Horde Furnace Electro Dragon
Elite Barbarians Goblin Gang Minion Horde Furnace Mega Knight
Minion Horde Goblin Gang Elite Barbarians Furnace Mega Knight
Minion Horde Mega Knight Goblin Gang Firecracker Elite Barbarians Furnace Electro Dragon
Mega Knight Goblin Gang Firecracker Minion Horde Elite Barbarians Furnace Electro Dragon
Furnace Firecracker Electro Dragon Mega Knight
Elite Barbarians
Goblin Gang Mega Knight Firecracker Minion Horde Elite Barbarians Furnace Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Furnace
Goblin Gang Firecracker Elite Barbarians Electro Dragon Mega Knight
Goblin Gang Mega Knight Minion Horde Elite Barbarians Furnace Electro Dragon
Goblin Gang Mega Knight Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Mega Knight
Firecracker Furnace Goblin Gang Minion Horde Electro Dragon
Goblin Gang Minion Horde Elite Barbarians Furnace
Mega Knight Minion Horde Elite Barbarians
Minion Horde Electro Dragon Mega Knight Firecracker Elite Barbarians
Goblin Gang Minion Horde
Mega Knight Minion Horde Elite Barbarians Electro Dragon
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Minion Horde
Firecracker Minion Horde Furnace Electro Dragon Mega Knight
Goblin Gang Elite Barbarians Electro Dragon Firecracker Minion Horde Furnace
Mega Knight Firecracker Minion Horde Elite Barbarians Electro Dragon
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Electro Dragon
Firecracker Electro Dragon
Minion Horde Electro Dragon
Firecracker
Firecracker Minion Horde Furnace Mega Knight
Firecracker Minion Horde Furnace Electro Dragon
Firecracker Minion Horde Furnace
Firecracker Electro Dragon
Firecracker Electro Dragon
Goblin Gang Minion Horde Elite Barbarians Electro Dragon
Firecracker Minion Horde Electro Dragon
Firecracker Electro Dragon
Firecracker Elite Barbarians
Firecracker Minion Horde Electro Dragon
Firecracker Elite Barbarians Furnace
Firecracker Minion Horde Furnace Electro Dragon
Firecracker Minion Horde Furnace Electro Dragon Mega Knight
Minion Horde
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon Mega Knight
Minion Horde Mega Knight
Minion Horde Electro Dragon
Firecracker Furnace Electro Dragon Mega Knight
Minion Horde
Firecracker Electro Dragon
Electro Dragon Mega Knight
Firecracker
Elite Barbarians Firecracker Minion Horde Furnace Electro Dragon
Electro Dragon Firecracker Minion Horde
Minion Horde Elite Barbarians
Minion Horde Electro Dragon Mega Knight
Firecracker Minion Horde Electro Dragon
Minion Horde Mega Knight
Firecracker
Minion Horde Goblin Gang Electro Dragon
Firecracker Electro Dragon
Goblin Gang Firecracker Minion Horde Electro Dragon Mega Knight
Firecracker Electro Dragon
Firecracker Minion Horde Elite Barbarians Electro Dragon Mega Knight
Electro Dragon Goblin Gang Firecracker Minion Horde Elite Barbarians
Firecracker Electro Dragon
Electro Dragon Firecracker Mega Knight
Firecracker Electro Dragon Mega Knight

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