My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Wall Breakers Baby Dragon Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army Mighty Miner
Giant Snowball
Wall Breakers Goblin Barrel Skeleton Army Baby Dragon Mighty Miner
Zap
Mortar Wall Breakers Goblin Barrel Skeleton Army Mighty Miner
Barbarian Barrel
Mortar Wall Breakers Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Mortar Goblin Barrel Skeleton Army
Arrows
Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wall Breakers Goblin Barrel Skeleton Army Baby Dragon
Fireball
Mortar Wall Breakers Goblin Barrel Skeleton Army Baby Dragon Mighty Miner
Poison
Mortar Skeleton Army
Lightning
Mortar Mini P.E.K.K.A Baby Dragon Mighty Miner
Rocket
Mortar Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Goblin Barrel Skeleton Army Mortar Mini P.E.K.K.A Baby Dragon Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Mini P.E.K.K.A Wall Breakers Goblin Barrel Mighty Miner
Mortar
Arrows Baby Dragon
Mini P.E.K.K.A
Arrows Baby Dragon
Wall Breakers
Arrows Baby Dragon
Goblin Barrel
Mighty Miner Arrows Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Mortar Mini P.E.K.K.A Wall Breakers Goblin Barrel
Mighty Miner
Goblin Barrel Arrows

Defense Synergies 0 6

Arrows
Mortar Mini P.E.K.K.A
Mortar
Arrows Skeleton Army Baby Dragon
Mini P.E.K.K.A
Arrows Skeleton Army Baby Dragon
Wall Breakers
Goblin Barrel
Skeleton Army
Mortar Mini P.E.K.K.A
Baby Dragon
Mortar Mini P.E.K.K.A
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Baby Dragon
Mini P.E.K.K.A Skeleton Army Mortar
Mortar Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Mortar
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Baby Dragon
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A Mighty Miner Mortar Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Arrows Baby Dragon
Arrows Baby Dragon
Mortar Mini P.E.K.K.A Skeleton Army
Skeleton Army Arrows Mortar Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Mortar
Skeleton Army Mortar Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A Skeleton Army
Arrows Mortar Skeleton Army Baby Dragon
Arrows Mortar Baby Dragon
Mini P.E.K.K.A Mortar
Skeleton Army Arrows Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Arrows Mortar Mini P.E.K.K.A Baby Dragon
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Mighty Miner
Arrows Baby Dragon
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Mighty Miner Skeleton Army
Mortar Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army
Skeleton Army Baby Dragon
Skeleton Army Mortar Mini P.E.K.K.A Baby Dragon Mighty Miner
Arrows Mini P.E.K.K.A Baby Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows Mortar
Mini P.E.K.K.A
Arrows Mortar
Arrows Baby Dragon
Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar
Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A Baby Dragon
Arrows Mortar Baby Dragon
Baby Dragon
Arrows
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A
Arrows Mortar
Arrows
Mighty Miner
Arrows
Skeleton Army
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon
Arrows Mortar Baby Dragon
Arrows
Baby Dragon
Mortar Baby Dragon

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