My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Goblin Giant Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Tombstone Goblin Cage Goblin Giant Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Night Witch
Giant Snowball
Bats Skeleton Dragons Tombstone Miner Night Witch Little Prince
Zap
Bats Tombstone Goblin Giant Night Witch Little Prince
Barbarian Barrel
Tombstone Goblin Cage Night Witch Little Prince
The Log
Tombstone Goblin Cage Little Prince
Earthquake
Tombstone Goblin Cage
Arrows
Bats Skeleton Dragons Tombstone Night Witch Little Prince
Royal Delivery
Bats Skeleton Dragons Goblin Cage Miner Night Witch Little Prince
Fireball
Skeleton Dragons Tombstone Goblin Cage Night Witch Little Prince
Poison
Bats Skeleton Dragons Tombstone Goblin Cage Night Witch Little Prince
Lightning
Skeleton Dragons Tombstone Goblin Cage Night Witch Little Prince
Rocket
Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Miner Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tombstone Miner Little Prince Skeleton Dragons Goblin Cage Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Tombstone Miner Little Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Skeleton Dragons Goblin Cage Goblin Giant
Skeleton Dragons
Bats Goblin Cage Goblin Giant Miner
Tombstone
Goblin Cage
Bats Skeleton Dragons Miner
Goblin Giant
Bats Skeleton Dragons Night Witch Little Prince
Miner
Bats Skeleton Dragons Goblin Cage
Night Witch
Goblin Giant
Little Prince
Goblin Giant

Defense Synergies 1 5

Bats
Goblin Cage Goblin Giant
Skeleton Dragons
Goblin Cage Tombstone Night Witch
Tombstone
Skeleton Dragons Night Witch
Goblin Cage
Skeleton Dragons Bats
Goblin Giant
Bats
Miner
Night Witch
Skeleton Dragons Tombstone
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tombstone Goblin Cage Goblin Giant
Bats Skeleton Dragons Tombstone Goblin Cage Night Witch
Goblin Cage Bats Skeleton Dragons Tombstone Night Witch
Goblin Cage Night Witch Bats Skeleton Dragons Tombstone
Tombstone Goblin Cage
Bats Skeleton Dragons Night Witch
Bats Skeleton Dragons Tombstone Goblin Cage Night Witch Little Prince
Skeleton Dragons Goblin Cage Goblin Giant
Tombstone Goblin Cage Night Witch
Miner Night Witch Little Prince
Bats Skeleton Dragons Tombstone Goblin Giant Night Witch
Skeleton Dragons Bats Night Witch
Tombstone Goblin Cage Night Witch Bats Skeleton Dragons
Bats Skeleton Dragons Tombstone Goblin Cage Night Witch
Tombstone Goblin Cage
Goblin Cage
Bats Skeleton Dragons Tombstone Goblin Cage Night Witch
Tombstone Goblin Cage Bats Skeleton Dragons Night Witch Little Prince
Goblin Cage Bats Skeleton Dragons Tombstone Little Prince
Goblin Cage
Skeleton Dragons Bats Goblin Giant Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Goblin Cage
Skeleton Dragons Miner
Tombstone Bats Goblin Cage Goblin Giant
Bats Goblin Cage Goblin Giant Night Witch
Tombstone Goblin Cage Goblin Giant Night Witch
Skeleton Dragons Bats Goblin Giant
Bats Tombstone Goblin Cage Goblin Giant Night Witch
Goblin Cage Goblin Giant
Goblin Cage Bats Skeleton Dragons Tombstone
Skeleton Dragons Tombstone Goblin Cage Goblin Giant
Bats Tombstone Goblin Cage
Goblin Cage Goblin Giant
Tombstone Goblin Cage Goblin Giant Night Witch
Skeleton Dragons Goblin Cage
Tombstone Bats Skeleton Dragons Goblin Cage Goblin Giant Night Witch Little Prince
Bats Skeleton Dragons Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons Miner
Skeleton Dragons Goblin Giant Miner
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Bats Goblin Giant
Skeleton Dragons
Skeleton Dragons
Miner Skeleton Dragons
Bats Night Witch
Miner Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Miner
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bats Skeleton Dragons Night Witch
Skeleton Dragons
Skeleton Dragons Miner Little Prince
Skeleton Dragons Night Witch
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Little Prince
Miner Skeleton Dragons
Skeleton Dragons Miner
Miner Skeleton Dragons
Bats Skeleton Dragons Night Witch Little Prince
Bats Skeleton Dragons
Night Witch
Skeleton Dragons Miner Night Witch
Skeleton Dragons
Bats Tombstone Night Witch
Skeleton Dragons
Miner Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Bats Skeleton Dragons
Bats Skeleton Dragons
Goblin Giant Miner Little Prince

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