My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Dark Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Miner
Giant Snowball
Zappies Skeleton Army Miner
Zap
Zappies Skeleton Army Dark Prince
Barbarian Barrel
Zappies Skeleton Army Dark Prince
The Log
Zappies Skeleton Army Dark Prince
Earthquake
Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Zappies Skeleton Army Dark Prince Miner Mother Witch
Fireball
Zappies Skeleton Army Mother Witch
Poison
Zappies Skeleton Army Mother Witch
Lightning
Dark Prince Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Dark Prince Freeze Miner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Skeleton Army Tornado Miner Zappies Dark Prince Freeze Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Skeleton Army Tornado Miner

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Tornado Dark Prince Miner Mother Witch
Zappies
Dark Prince Miner
Skeleton Army
Tornado
Giant Snowball Dark Prince Freeze
Dark Prince
Giant Snowball Zappies Tornado Miner Mother Witch
Freeze
Tornado
Miner
Giant Snowball Zappies Dark Prince Mother Witch
Mother Witch
Giant Snowball Dark Prince Miner

Defense Synergies 0 11

Giant Snowball
Zappies Dark Prince Miner Mother Witch
Zappies
Giant Snowball Skeleton Army Tornado Mother Witch
Skeleton Army
Zappies Freeze
Tornado
Zappies Dark Prince Mother Witch
Dark Prince
Giant Snowball Tornado Mother Witch
Freeze
Skeleton Army
Miner
Giant Snowball
Mother Witch
Giant Snowball Zappies Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Skeleton Army Zappies Dark Prince
Skeleton Army Tornado Giant Snowball Zappies Dark Prince Freeze
Skeleton Army Zappies Dark Prince
Skeleton Army Tornado Dark Prince
Skeleton Army Tornado Freeze Giant Snowball Zappies Dark Prince Mother Witch
Giant Snowball Tornado Zappies Freeze
Zappies Skeleton Army Tornado
Skeleton Army Tornado Giant Snowball Zappies Dark Prince Miner
Skeleton Army Mother Witch Giant Snowball Zappies Tornado Dark Prince Freeze
Giant Snowball Zappies Tornado
Skeleton Army Giant Snowball Zappies Dark Prince Freeze
Skeleton Army Giant Snowball Zappies Tornado Dark Prince Freeze
Skeleton Army Zappies
Skeleton Army Tornado Giant Snowball Zappies Freeze
Zappies Skeleton Army Tornado Dark Prince
Giant Snowball Zappies Skeleton Army Tornado Dark Prince
Giant Snowball Tornado Freeze Zappies Dark Prince Mother Witch
Zappies Tornado
Skeleton Army Dark Prince Giant Snowball Zappies Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Zappies Dark Prince
Giant Snowball Miner
Zappies Skeleton Army Dark Prince
Skeleton Army Dark Prince Zappies Tornado
Zappies Skeleton Army Dark Prince
Mother Witch Giant Snowball Zappies Tornado Freeze
Skeleton Army Dark Prince Zappies
Zappies Skeleton Army Dark Prince
Freeze Giant Snowball Zappies Skeleton Army Tornado Dark Prince
Zappies Skeleton Army
Zappies Dark Prince
Skeleton Army Giant Snowball Tornado Dark Prince
Skeleton Army Dark Prince Zappies
Zappies Skeleton Army
Zappies Skeleton Army Tornado Dark Prince Freeze
Giant Snowball Zappies Dark Prince Freeze Mother Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Giant Snowball Tornado Miner
Miner
Dark Prince Freeze
Giant Snowball Dark Prince
Mother Witch Giant Snowball Tornado Freeze
Tornado
Giant Snowball Tornado Freeze
Miner Giant Snowball Tornado
Giant Snowball Tornado
Miner Tornado Dark Prince
Giant Snowball Tornado
Giant Snowball Miner
Freeze
Giant Snowball
Giant Snowball
Giant Snowball Tornado Freeze
Giant Snowball Dark Prince
Giant Snowball Tornado Miner Mother Witch
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Freeze Mother Witch Dark Prince
Miner Giant Snowball Tornado
Giant Snowball Tornado Miner
Miner Tornado
Giant Snowball Tornado Mother Witch
Giant Snowball Zappies Freeze
Giant Snowball
Giant Snowball Miner
Giant Snowball Zappies Freeze
Giant Snowball
Zappies Skeleton Army Dark Prince Freeze
Giant Snowball Zappies Tornado
Freeze
Miner Dark Prince
Giant Snowball
Giant Snowball Tornado
Dark Prince
Giant Snowball Zappies Tornado Freeze
Giant Snowball Zappies Tornado
Giant Snowball Tornado Dark Prince Freeze Miner

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