My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Hunter Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Bandit
Giant Snowball
Goblins Minions
Zap
Goblins Minions Bandit
Barbarian Barrel
Goblins Knight Elixir Golem Hunter Ice Wizard Bandit
The Log
Goblins Elixir Golem Hunter Bandit
Earthquake
Elixir Golem
Arrows
Goblins Minions
Royal Delivery
Goblins Knight Minions Elixir Golem Hunter Ice Wizard Bandit
Fireball
Minions Elixir Golem Hunter Ice Wizard Bandit
Poison
Minions Elixir Golem Hunter Ice Wizard
Lightning
Knight Hunter Ice Wizard Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Minions Elixir Golem Tornado Ice Wizard Bandit Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Minions Elixir Golem

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Minions Hunter Ice Wizard
Minions
Knight Elixir Golem Bandit
Elixir Golem
Minions Tornado Hunter Ice Wizard Bandit
Tornado
Elixir Golem Hunter Ice Wizard
Hunter
Knight Elixir Golem Tornado Bandit
Ice Wizard
Knight Elixir Golem Tornado Bandit
Bandit
Minions Elixir Golem Hunter Ice Wizard

Defense Synergies 4 12

Goblins
Knight Hunter Ice Wizard Bandit
Knight
Minions Hunter Ice Wizard Goblins Tornado
Minions
Knight Hunter Ice Wizard Bandit
Elixir Golem
Tornado
Ice Wizard Knight Hunter
Hunter
Knight Goblins Minions Tornado Ice Wizard Bandit
Ice Wizard
Knight Tornado Goblins Minions Hunter Bandit
Bandit
Goblins Minions Hunter Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Hunter Goblins Knight Minions Ice Wizard Bandit
Tornado Hunter Goblins Knight Minions Ice Wizard Bandit
Hunter Goblins Knight Minions Ice Wizard Bandit
Tornado
Tornado Goblins Minions Hunter Ice Wizard Bandit
Minions Tornado Hunter Ice Wizard
Bandit
Hunter Goblins Minions Tornado Ice Wizard
Knight Tornado Goblins Hunter Ice Wizard Bandit
Goblins Minions Ice Wizard Knight Tornado Hunter Bandit
Minions Hunter Tornado Ice Wizard
Hunter Knight Minions Ice Wizard Bandit
Goblins Minions Tornado Hunter
Knight Hunter Bandit
Tornado Hunter Bandit
Goblins Knight Minions Tornado Hunter
Goblins Knight Minions Tornado Hunter Ice Wizard Bandit
Tornado Hunter Knight Minions Ice Wizard Bandit
Tornado Hunter
Goblins Knight Minions Hunter Bandit
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Bandit
Bandit Knight Hunter
Bandit Goblins Knight Minions Hunter
Hunter Knight Tornado Bandit
Knight Hunter Bandit
Minions Tornado Hunter Ice Wizard
Goblins Knight Minions Hunter Ice Wizard Bandit
Knight Hunter
Goblins Knight Minions Tornado Bandit
Knight Minions Hunter
Tornado
Knight Hunter Bandit
Goblins Knight Minions Tornado Hunter
Minions Hunter Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Tornado Ice Wizard Bandit
Bandit
Knight
Minions Tornado Hunter Ice Wizard
Tornado
Tornado Hunter Ice Wizard
Tornado Bandit
Goblins Minions Tornado
Knight Tornado Bandit
Tornado
Knight Hunter Bandit
Minions Bandit
Hunter Bandit
Bandit
Tornado
Minions
Hunter Bandit
Tornado
Minions
Tornado
Tornado
Tornado Hunter Ice Wizard
Tornado Hunter Ice Wizard Bandit
Tornado Bandit
Tornado Bandit
Tornado Hunter Ice Wizard
Minions
Hunter Bandit
Minions Bandit
Tornado Hunter Ice Wizard
Knight Hunter
Tornado
Minions Tornado
Tornado
Tornado Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: