My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Void Phoenix Goblin Machine Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Giant Skeleton
The Log
Hog Rider Giant Skeleton
Earthquake
Hog Rider Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Wizard Giant Skeleton
Fireball
Minion Horde Hog Rider Inferno Tower Wizard
Poison
Minion Horde Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Minion Horde Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Hog Rider Minion Horde Inferno Tower Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Arrows Hog Rider Minion Horde

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Giant Skeleton
Minion Horde
Hog Rider Mirror Giant Skeleton
Hog Rider
Arrows Minion Horde Wizard Rocket Mirror Giant Skeleton
Inferno Tower
Wizard
Hog Rider Giant Skeleton
Rocket
Hog Rider Mirror
Mirror
Arrows Minion Horde Hog Rider Rocket Giant Skeleton
Giant Skeleton
Arrows Minion Horde Hog Rider Wizard Mirror

Defense Synergies 2 5

Arrows
Mirror Inferno Tower Giant Skeleton
Minion Horde
Mirror Inferno Tower
Hog Rider
Inferno Tower
Arrows Minion Horde Mirror
Wizard
Giant Skeleton
Rocket
Mirror
Arrows Minion Horde Inferno Tower
Giant Skeleton
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower
Minion Horde Inferno Tower Rocket Giant Skeleton
Minion Horde Inferno Tower
Arrows Rocket Giant Skeleton
Arrows
Minion Horde Inferno Tower Rocket Arrows Wizard
Rocket Arrows Inferno Tower Giant Skeleton
Minion Horde Inferno Tower
Minion Horde Inferno Tower Giant Skeleton
Minion Horde Arrows Wizard Giant Skeleton
Arrows Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Wizard Rocket Giant Skeleton
Wizard Rocket Arrows Minion Horde
Inferno Tower Minion Horde
Minion Horde Inferno Tower Rocket
Minion Horde Wizard Arrows Inferno Tower
Arrows Minion Horde Wizard
Arrows Wizard Giant Skeleton
Inferno Tower
Wizard Arrows Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton
Arrows Wizard Rocket
Giant Skeleton Minion Horde Inferno Tower Rocket
Rocket Giant Skeleton Minion Horde Inferno Tower
Inferno Tower Giant Skeleton Minion Horde
Arrows Wizard Rocket Minion Horde
Rocket Minion Horde Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Minion Horde
Minion Horde Rocket Giant Skeleton Inferno Tower
Inferno Tower Minion Horde
Minion Horde Inferno Tower Giant Skeleton
Rocket Arrows Giant Skeleton
Rocket Giant Skeleton Minion Horde Inferno Tower Wizard
Wizard Minion Horde
Inferno Tower Minion Horde Rocket Giant Skeleton
Arrows Minion Horde Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket Giant Skeleton
Arrows
Rocket Arrows Minion Horde Giant Skeleton
Arrows Rocket Giant Skeleton
Wizard Rocket Arrows Minion Horde
Arrows Wizard Minion Horde Rocket
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Rocket Minion Horde
Rocket Arrows Minion Horde Wizard
Arrows Wizard Rocket
Rocket
Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Rocket
Arrows Rocket
Minion Horde Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard
Rocket Minion Horde Giant Skeleton
Rocket Arrows Wizard
Rocket
Rocket Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Minion Horde Wizard
Rocket Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard Rocket
Rocket Arrows Minion Horde
Minion Horde Giant Skeleton
Rocket Arrows Wizard
Minion Horde Rocket
Rocket Arrows Wizard
Arrows
Minion Horde Wizard Rocket
Arrows Wizard
Rocket Arrows Giant Skeleton
Minion Horde
Minion Horde Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton

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