My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Dragon Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Skeleton Army Electro Dragon
Zap
Cannon Firecracker Skeleton Army
Barbarian Barrel
Cannon Firecracker Valkyrie Skeleton Army Ice Wizard
The Log
Cannon Firecracker Skeleton Army
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Electro Dragon Ice Wizard
Fireball
Cannon Firecracker Skeleton Army Electro Dragon Ice Wizard
Poison
Cannon Firecracker Skeleton Army Electro Dragon Ice Wizard
Lightning
Cannon Valkyrie Electro Dragon Ice Wizard Monk
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Skeleton Army Void Ice Wizard Valkyrie Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Skeleton Army Void

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Valkyrie Monk
Valkyrie
Firecracker Electro Dragon
Skeleton Army
Void
Electro Dragon
Valkyrie Ice Wizard
Ice Wizard
Electro Dragon
Monk
Firecracker

Defense Synergies 1 13

Cannon
Firecracker Valkyrie Skeleton Army Electro Dragon Ice Wizard
Firecracker
Valkyrie Cannon Skeleton Army Electro Dragon Ice Wizard
Valkyrie
Firecracker Cannon Electro Dragon Ice Wizard
Skeleton Army
Cannon Firecracker Electro Dragon Ice Wizard
Void
Electro Dragon
Cannon Firecracker Valkyrie Skeleton Army Ice Wizard
Ice Wizard
Cannon Firecracker Valkyrie Skeleton Army Electro Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Void Electro Dragon
Skeleton Army Cannon Firecracker Valkyrie Electro Dragon Ice Wizard Monk
Cannon Skeleton Army Valkyrie Void Electro Dragon Ice Wizard
Cannon Skeleton Army Firecracker Valkyrie Electro Dragon Ice Wizard Monk
Firecracker Valkyrie Skeleton Army Monk
Skeleton Army Cannon Firecracker Valkyrie Electro Dragon Ice Wizard
Cannon Firecracker Void Electro Dragon Ice Wizard
Cannon Valkyrie Void Electro Dragon Monk
Cannon Skeleton Army Ice Wizard
Skeleton Army Cannon Firecracker Valkyrie Ice Wizard
Valkyrie Skeleton Army Ice Wizard Cannon Firecracker Electro Dragon
Firecracker Electro Dragon Ice Wizard
Cannon Skeleton Army Valkyrie Electro Dragon Ice Wizard
Valkyrie Skeleton Army Cannon Firecracker Electro Dragon
Skeleton Army Cannon
Skeleton Army Monk Cannon
Cannon Firecracker Valkyrie Skeleton Army Electro Dragon
Cannon Firecracker Valkyrie Skeleton Army Electro Dragon Ice Wizard
Valkyrie Cannon Firecracker Electro Dragon Ice Wizard
Cannon
Valkyrie Skeleton Army Cannon Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Void
Void Firecracker Valkyrie Electro Dragon Monk
Skeleton Army Valkyrie Electro Dragon
Valkyrie Skeleton Army Monk
Cannon Valkyrie Skeleton Army
Firecracker Electro Dragon Ice Wizard Monk
Skeleton Army Valkyrie Void Ice Wizard
Valkyrie Skeleton Army
Void Electro Dragon Firecracker Valkyrie Skeleton Army Monk
Cannon Skeleton Army
Valkyrie Electro Dragon
Skeleton Army Monk Valkyrie Void
Skeleton Army Cannon Valkyrie
Cannon Firecracker Valkyrie Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Firecracker Valkyrie Monk
Valkyrie Cannon Firecracker Electro Dragon Ice Wizard
Cannon Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie Electro Dragon Monk
Firecracker Void Monk Electro Dragon Ice Wizard
Void Electro Dragon
Firecracker Valkyrie Void
Firecracker Valkyrie
Firecracker Electro Dragon Ice Wizard Monk
Firecracker
Firecracker Electro Dragon Ice Wizard
Void Monk Firecracker Electro Dragon
Void Electro Dragon
Firecracker Void Monk Valkyrie Electro Dragon
Void Monk Firecracker Electro Dragon
Firecracker Void
Firecracker Void Electro Dragon Monk
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Monk
Void Firecracker Electro Dragon Monk
Firecracker Valkyrie Void Electro Dragon Monk
Void Monk
Void
Void Monk
Void Electro Dragon Monk
Firecracker Valkyrie Electro Dragon Ice Wizard
Firecracker Void Electro Dragon Ice Wizard Monk
Void Electro Dragon Monk
Void Firecracker
Firecracker Void Electro Dragon Ice Wizard
Electro Dragon Firecracker Void
Void
Void Electro Dragon
Void Firecracker Electro Dragon Monk
Firecracker Monk
Skeleton Army Void Electro Dragon
Firecracker Electro Dragon Ice Wizard Monk
Void Firecracker Valkyrie Electro Dragon
Firecracker Electro Dragon
Void Monk
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Void Electro Dragon
Void Electro Dragon Firecracker Monk
Firecracker Void Electro Dragon Monk
Void

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