My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
RIP
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Graveyard
Giant Snowball
Goblin Barrel Graveyard
Zap
Mortar Goblin Barrel Graveyard
Barbarian Barrel
Mortar Valkyrie Goblin Barrel Graveyard
The Log
Goblin Barrel Graveyard
Earthquake
Mortar Goblin Barrel Graveyard
Arrows
Goblin Barrel Graveyard
Royal Delivery
Valkyrie Goblin Barrel Bowler Graveyard
Fireball
Mortar Goblin Barrel Bowler
Poison
Mortar Graveyard
Lightning
Mortar Valkyrie Bowler
Rocket
Mortar Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Poison Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Barrel Mortar Valkyrie Poison Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Goblin Barrel Mortar

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
The Log
Valkyrie
Goblin Barrel Graveyard
Mirror
Goblin Barrel The Log Poison Graveyard
Goblin Barrel
Valkyrie Mirror Bowler
Poison
Graveyard Mirror Bowler The Log
Bowler
Graveyard Goblin Barrel Poison The Log
The Log
Mirror Mortar Poison Bowler Graveyard
Graveyard
Valkyrie Poison Bowler Mirror The Log

Defense Synergies 1 11

Mortar
Valkyrie Mirror Poison The Log
Valkyrie
Mortar Mirror Bowler The Log
Mirror
Mortar Valkyrie Poison Bowler The Log
Goblin Barrel
Poison
Mortar Mirror The Log
Bowler
The Log Valkyrie Mirror
The Log
Bowler Mortar Valkyrie Mirror Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Valkyrie The Log
Mortar Valkyrie The Log
Mortar Bowler Valkyrie
Mortar Valkyrie Bowler
Valkyrie Poison Bowler The Log
Bowler The Log Valkyrie
Mortar Poison
Bowler Valkyrie Poison The Log
Mortar
Valkyrie Bowler
Valkyrie Poison Bowler The Log
Poison
Mortar Bowler Valkyrie The Log
Valkyrie Bowler Mortar Poison The Log
Mortar
Mortar Bowler The Log
Mortar Valkyrie Poison Bowler
Mortar Valkyrie Bowler The Log
Mortar Valkyrie Poison The Log Bowler
Mortar
Valkyrie Bowler Poison The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler
Poison Mortar Valkyrie Bowler The Log
Valkyrie Bowler The Log
Valkyrie Bowler The Log
Valkyrie Bowler
Poison
Valkyrie Bowler
Valkyrie
Mortar Valkyrie Poison The Log
Valkyrie Bowler
Valkyrie Poison Bowler The Log
Bowler Valkyrie
Valkyrie Bowler
Mortar Valkyrie Poison Bowler The Log
Valkyrie Poison Bowler The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Valkyrie The Log
Mortar Poison Bowler The Log
Poison The Log
Valkyrie Poison The Log
Poison Mortar Valkyrie Bowler The Log
Poison
Mortar Poison Bowler The Log
Poison The Log Bowler
Poison The Log Mortar
Poison Bowler
Poison Mortar Valkyrie Bowler The Log
Poison
Poison Mortar Bowler The Log
Mortar Poison
Mortar Poison The Log
Mortar Poison Bowler The Log
Mortar Poison Bowler The Log
Mortar Poison
Mortar Poison Bowler The Log
Mortar Valkyrie Poison Bowler The Log
Poison Bowler The Log
Poison
Bowler The Log
Mortar Poison The Log
Poison The Log Mortar Valkyrie Bowler
Mortar Poison The Log Bowler
Mortar Poison Bowler The Log
Poison Mortar The Log
Poison
Poison
Bowler
Poison Mortar The Log
Poison
Poison Bowler The Log
Poison
The Log
Poison Valkyrie Bowler
The Log Mortar Poison Bowler
Poison
Poison Bowler The Log
Poison
Poison Mortar Bowler The Log
Mortar Bowler
Poison

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