My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Barrel Skeleton Army Little Prince
Zap
Mortar Goblin Barrel Skeleton Army Prince Little Prince
Barbarian Barrel
Mortar Wizard Goblin Barrel Skeleton Army Little Prince
The Log
Goblin Barrel Skeleton Army Prince Little Prince
Earthquake
Mortar Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Wizard Goblin Barrel Skeleton Army Prince Little Prince
Fireball
Mortar Wizard Goblin Barrel Skeleton Army Little Prince
Poison
Mortar Wizard Skeleton Army Little Prince
Lightning
Mortar Wizard Prince Little Prince
Rocket
Mortar Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Little Prince Mortar Fireball Freeze Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Little Prince Mortar

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball
Fireball
Mortar Freeze Little Prince
Wizard
Prince
Goblin Barrel
Prince Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
Fireball
Prince
Goblin Barrel Wizard Little Prince
Little Prince
Fireball Prince

Defense Synergies 0 10

Mortar
Fireball Wizard Skeleton Army
Fireball
Mortar Freeze Little Prince
Wizard
Mortar Skeleton Army Freeze Prince
Goblin Barrel
Skeleton Army
Mortar Wizard Freeze Prince
Freeze
Fireball Wizard Skeleton Army
Prince
Wizard Skeleton Army
Little Prince
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Wizard
Skeleton Army Mortar Prince
Mortar Skeleton Army Prince Freeze
Skeleton Army Prince Mortar
Fireball Skeleton Army Prince
Fireball Skeleton Army Freeze
Mortar Fireball Wizard Freeze Little Prince
Fireball
Mortar Skeleton Army Prince
Skeleton Army Prince Little Prince
Skeleton Army Fireball Wizard Freeze
Fireball Wizard
Mortar Skeleton Army Prince Fireball Wizard Freeze
Fireball Wizard Skeleton Army Mortar Freeze Prince
Skeleton Army Mortar Prince
Skeleton Army Mortar Fireball Freeze Prince
Wizard Mortar Fireball Skeleton Army Prince
Mortar Fireball Wizard Skeleton Army Prince Little Prince
Mortar Wizard Freeze Fireball Little Prince
Mortar Prince
Wizard Skeleton Army Fireball Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Prince
Fireball Mortar Wizard Prince
Skeleton Army Prince
Skeleton Army Prince Fireball
Skeleton Army Prince
Fireball Wizard Freeze
Skeleton Army Prince Fireball
Skeleton Army Prince
Freeze Mortar Fireball Skeleton Army Prince
Skeleton Army
Prince
Skeleton Army Fireball Prince
Skeleton Army Prince Fireball Wizard
Wizard Fireball Skeleton Army
Skeleton Army Mortar Fireball Freeze Prince Little Prince
Fireball Wizard Freeze
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Freeze
Mortar Fireball
Fireball
Fireball Freeze Prince
Fireball Wizard Mortar
Fireball Wizard Freeze
Mortar Wizard
Fireball Wizard Freeze
Fireball Mortar Wizard
Fireball Prince
Mortar Fireball Wizard Prince
Fireball Wizard
Mortar Fireball
Mortar Fireball Freeze
Mortar Fireball Prince
Mortar Fireball Wizard
Mortar Fireball Wizard
Mortar Fireball Freeze
Mortar Fireball Wizard Prince
Mortar Fireball Wizard Little Prince
Fireball Prince
Fireball Wizard
Prince
Mortar Fireball
Freeze Mortar Fireball Wizard Little Prince
Mortar Fireball Wizard
Fireball Mortar Wizard Prince
Fireball Mortar
Fireball Wizard Little Prince
Fireball Wizard Freeze
Fireball
Mortar Fireball Wizard
Fireball Freeze
Prince
Fireball Wizard
Fireball Skeleton Army Freeze Prince
Fireball Wizard
Freeze
Fireball
Fireball Wizard Prince
Mortar Fireball Wizard
Fireball
Prince
Fireball Freeze
Fireball
Mortar Fireball Freeze Prince Little Prince
Prince
Fireball Mortar Wizard

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