My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Mortar Skeleton Army
Barbarian Barrel
Firecracker Mortar Tesla Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Mortar Tesla Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army
Fireball
Firecracker Mortar Tesla Skeleton Army
Poison
Bats Firecracker Mortar Skeleton Army
Lightning
Mortar Tesla Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Skeleton Army Mortar Tesla Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mortar
Arrows
Mortar
Firecracker
Bats Mortar
Mortar
Bats Arrows Firecracker The Log
Tesla
Skeleton Army
The Log
Mortar
Goblinstein

Defense Synergies 2 14

Bats
Firecracker Mortar Tesla The Log
Arrows
Mortar Tesla
Firecracker
The Log Bats Mortar Tesla Skeleton Army
Mortar
Bats Arrows Firecracker Tesla Skeleton Army The Log
Tesla
The Log Bats Arrows Firecracker Mortar Skeleton Army
Skeleton Army
Firecracker Mortar Tesla The Log
The Log
Firecracker Tesla Bats Mortar Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Tesla The Log
Skeleton Army Bats Firecracker Mortar Tesla The Log
Mortar Tesla Skeleton Army Bats
Tesla Skeleton Army Bats Firecracker Mortar
Arrows Firecracker Skeleton Army The Log
Arrows Skeleton Army The Log Bats Firecracker Tesla
Bats Tesla Arrows Firecracker Mortar
Arrows Tesla The Log
Tesla Mortar Skeleton Army
Skeleton Army Firecracker Tesla
Bats Skeleton Army Arrows Firecracker Tesla The Log
Arrows Tesla Bats Firecracker
Mortar Tesla Skeleton Army Bats The Log
Skeleton Army Bats Arrows Firecracker Mortar Tesla The Log
Skeleton Army Mortar Tesla
Skeleton Army Mortar Tesla The Log Goblinstein
Tesla Bats Arrows Firecracker Mortar Skeleton Army
Arrows Mortar Tesla Bats Firecracker Skeleton Army The Log
Arrows Mortar The Log Bats Firecracker Tesla
Mortar Tesla
Skeleton Army Bats Arrows Firecracker Tesla The Log
Mortar Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Arrows Firecracker Mortar Tesla The Log
Skeleton Army Bats The Log
Skeleton Army Bats Tesla The Log
Tesla Skeleton Army
Arrows Firecracker Goblinstein Bats Tesla
Skeleton Army Bats Tesla
Tesla Skeleton Army
Goblinstein Bats Firecracker Mortar Skeleton Army The Log
Tesla Skeleton Army
Bats Tesla
Skeleton Army Arrows The Log
Skeleton Army Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Bats Firecracker Mortar The Log Goblinstein
Bats Arrows Firecracker Tesla The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Mortar The Log Goblinstein
Arrows Firecracker Goblinstein Bats
Arrows Firecracker Mortar The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Mortar
Bats
Firecracker Arrows Mortar The Log
Arrows Firecracker
Firecracker Mortar The Log
Arrows Firecracker Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Mortar
Bats
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows Firecracker The Log Mortar Goblinstein
Arrows Firecracker Mortar The Log
Arrows Mortar The Log
Arrows Firecracker Mortar The Log
Bats Arrows Firecracker
Bats Firecracker Goblinstein
Arrows Mortar The Log
Arrows Firecracker
Arrows Firecracker The Log
Bats Skeleton Army Goblinstein
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker Mortar
Arrows
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker Mortar The Log
Firecracker Mortar

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