My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Firecracker Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Ram Rider
Giant Snowball
Skeletons Spear Goblins Ram Rider
Zap
Skeletons Spear Goblins Firecracker Mortar Ram Rider
Barbarian Barrel
Skeletons Spear Goblins Firecracker Mortar
The Log
Skeletons Spear Goblins Firecracker Ram Rider
Earthquake
Skeletons Spear Goblins Firecracker Mortar
Arrows
Skeletons Spear Goblins Firecracker
Royal Delivery
Skeletons Spear Goblins Firecracker Ram Rider
Fireball
Firecracker Mortar Ram Rider
Poison
Spear Goblins Firecracker Mortar
Lightning
Mortar Ram Rider Goblinstein
Rocket
Mortar Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Firecracker Earthquake Mortar Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Firecracker Mortar Earthquake Ram Rider
Firecracker
Spear Goblins Mortar Earthquake Ram Rider
Mortar
Spear Goblins Firecracker The Log Ram Rider
Earthquake
Spear Goblins Firecracker The Log Ram Rider
The Log
Mortar Earthquake Ram Rider
Ram Rider
Spear Goblins Firecracker Mortar Earthquake The Log
Goblinstein

Defense Synergies 1 16

Skeletons
Spear Goblins Firecracker Mortar Earthquake The Log Ram Rider
Spear Goblins
Skeletons Firecracker Mortar Earthquake The Log
Firecracker
The Log Skeletons Spear Goblins Mortar Earthquake
Mortar
Skeletons Spear Goblins Firecracker Earthquake The Log
Earthquake
Skeletons Spear Goblins Firecracker Mortar The Log
The Log
Firecracker Skeletons Spear Goblins Mortar Earthquake Ram Rider
Ram Rider
Skeletons The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Firecracker Mortar The Log Ram Rider
Skeletons Firecracker Mortar The Log Ram Rider
Mortar Ram Rider Skeletons
Skeletons Firecracker Mortar Ram Rider
Firecracker Earthquake The Log
The Log Skeletons Spear Goblins Firecracker Earthquake
Ram Rider Spear Goblins Firecracker Mortar
Earthquake The Log Ram Rider
Skeletons Mortar
Skeletons Spear Goblins Firecracker
Skeletons Spear Goblins Firecracker Earthquake The Log Ram Rider
Spear Goblins Firecracker Ram Rider
Mortar Skeletons Earthquake The Log Ram Rider
Firecracker Mortar Earthquake The Log
Mortar Ram Rider
Mortar The Log Ram Rider
Skeletons Firecracker Mortar
Mortar Spear Goblins Firecracker The Log Ram Rider
Mortar Earthquake The Log Spear Goblins Firecracker Ram Rider
Mortar Ram Rider
Spear Goblins Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins
Firecracker Mortar The Log
Skeletons Spear Goblins The Log Ram Rider
The Log Ram Rider
Skeletons Ram Rider
Firecracker Skeletons Ram Rider
Skeletons Spear Goblins Ram Rider
Skeletons Spear Goblins Firecracker Mortar The Log
Skeletons
The Log
Skeletons Ram Rider
Firecracker
Skeletons Spear Goblins Firecracker Mortar The Log
Firecracker Earthquake The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Mortar The Log
Firecracker Mortar The Log Ram Rider
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Mortar Earthquake The Log
Firecracker Spear Goblins Ram Rider
Firecracker Mortar Earthquake The Log
Earthquake The Log Firecracker Ram Rider
The Log Firecracker Mortar Ram Rider
Firecracker Mortar Earthquake The Log Ram Rider
Firecracker
Earthquake Firecracker Mortar The Log
Earthquake Firecracker Mortar
Earthquake Firecracker Mortar The Log
Earthquake Spear Goblins Firecracker Mortar The Log
Earthquake Firecracker Mortar The Log
Mortar Earthquake
Firecracker Mortar Earthquake The Log
Firecracker Mortar Earthquake The Log
Earthquake The Log
The Log
Earthquake Mortar The Log
Firecracker Earthquake The Log Mortar
Firecracker Mortar The Log Earthquake Ram Rider
Mortar The Log Ram Rider
Firecracker Mortar The Log
Firecracker
Firecracker
Mortar Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Spear Goblins
Firecracker Ram Rider
The Log
Firecracker
The Log Firecracker Mortar Earthquake
Firecracker
Firecracker The Log
Firecracker
Firecracker Mortar The Log
Firecracker Mortar

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