My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Cannon Cart Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Night Witch
Giant Snowball
Electro Dragon Night Witch
Zap
Mortar Cannon Cart Night Witch
Barbarian Barrel
Electro Spirit Mortar Cannon Cart Night Witch
The Log
Electro Spirit Cannon Cart
Earthquake
Mortar
Arrows
Electro Spirit Night Witch
Royal Delivery
Electro Spirit Electro Dragon Cannon Cart Night Witch
Fireball
Mortar Electro Dragon Cannon Cart Night Witch
Poison
Mortar Electro Dragon Night Witch
Lightning
Mortar Electro Dragon Cannon Cart Night Witch
Rocket
Mortar Electro Dragon Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Tornado Mortar Night Witch Electro Dragon Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Tornado Mortar

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart Golem
Arrows
Golem Mortar Cannon Cart Night Witch
Mortar
Arrows Tornado
Tornado
Mortar Electro Dragon Cannon Cart Golem Night Witch
Electro Dragon
Golem Tornado Cannon Cart
Cannon Cart
Golem Electro Spirit Arrows Tornado Electro Dragon
Golem
Arrows Electro Dragon Cannon Cart Night Witch Electro Spirit Tornado
Night Witch
Golem Arrows Tornado

Defense Synergies 0 8

Electro Spirit
Arrows
Mortar Tornado Cannon Cart
Mortar
Arrows Tornado
Tornado
Arrows Mortar Electro Dragon Cannon Cart
Electro Dragon
Tornado Cannon Cart
Cannon Cart
Arrows Tornado Electro Dragon Night Witch
Golem
Night Witch
Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Electro Dragon
Mortar Electro Dragon Cannon Cart Night Witch
Mortar Tornado Electro Dragon Cannon Cart Night Witch
Night Witch Mortar Electro Dragon Cannon Cart
Arrows Tornado
Arrows Tornado Electro Spirit Electro Dragon Cannon Cart Night Witch
Tornado Electro Spirit Arrows Mortar Electro Dragon Night Witch
Electro Spirit Arrows Electro Dragon Cannon Cart
Mortar Tornado Night Witch
Tornado Cannon Cart Night Witch
Electro Spirit Arrows Tornado Electro Dragon Cannon Cart Night Witch
Arrows Tornado Electro Dragon Night Witch
Mortar Night Witch Electro Dragon Cannon Cart
Electro Spirit Arrows Mortar Tornado Electro Dragon Cannon Cart Night Witch
Mortar Cannon Cart
Tornado Mortar
Arrows Mortar Tornado Electro Dragon Cannon Cart Night Witch
Arrows Mortar Electro Spirit Tornado Electro Dragon Cannon Cart Night Witch
Arrows Mortar Tornado Electro Spirit Electro Dragon Cannon Cart
Mortar Tornado Cannon Cart
Electro Spirit Arrows Electro Dragon Cannon Cart Night Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Arrows Mortar Electro Dragon Cannon Cart
Electro Dragon Cannon Cart
Tornado Cannon Cart Night Witch
Cannon Cart Night Witch
Arrows Electro Spirit Tornado Electro Dragon
Cannon Cart Night Witch
Cannon Cart
Electro Dragon Electro Spirit Mortar Tornado Cannon Cart
Electro Dragon Cannon Cart
Arrows Tornado
Cannon Cart Night Witch
Electro Dragon Cannon Cart
Electro Dragon Electro Spirit Mortar Tornado Cannon Cart Night Witch
Arrows Electro Spirit Electro Dragon Cannon Cart
Electro Spirit Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Electro Dragon
Arrows Mortar Tornado Electro Dragon
Arrows Electro Dragon Cannon Cart
Cannon Cart Arrows
Arrows Mortar
Arrows Electro Spirit Tornado Electro Dragon
Arrows Mortar Tornado
Arrows Tornado Electro Dragon
Arrows Mortar Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Arrows Mortar Tornado Electro Dragon Cannon Cart
Arrows Tornado Electro Dragon
Mortar Cannon Cart
Arrows Mortar Electro Dragon Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Electro Dragon Cannon Cart
Arrows Mortar Electro Dragon Cannon Cart
Arrows Mortar Tornado
Night Witch
Arrows Mortar Electro Dragon
Arrows Mortar Tornado Electro Dragon
Night Witch
Arrows Tornado
Tornado
Arrows Mortar Electro Dragon Cannon Cart
Arrows Tornado Electro Spirit Mortar Electro Dragon
Arrows Mortar Tornado Electro Dragon
Arrows Mortar Tornado Electro Dragon
Arrows Mortar Tornado
Arrows Tornado Electro Dragon Night Witch
Electro Dragon Electro Spirit
Night Witch
Arrows Mortar Electro Dragon Night Witch
Electro Spirit Arrows Electro Dragon
Arrows
Electro Spirit Electro Dragon Cannon Cart Night Witch
Arrows Tornado Electro Dragon
Arrows
Electro Dragon Cannon Cart
Arrows Mortar Electro Dragon
Arrows Tornado
Electro Dragon Cannon Cart
Electro Dragon Electro Spirit Tornado
Tornado Electro Dragon
Electro Dragon Mortar Tornado Cannon Cart
Cannon Cart
Mortar Electro Dragon

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