My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Witch Giant Skeleton Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton
Giant Snowball
Goblins Bomber Mega Minion Witch
Zap
Goblins Bomber Witch Goblin Giant
Barbarian Barrel
Goblins Bomber Witch Giant Skeleton
The Log
Goblins Bomber Witch Giant Skeleton
Earthquake
Bomber Witch
Arrows
Goblins Bomber Witch
Royal Delivery
Goblins Bomber Mega Minion Witch Giant Skeleton Mother Witch
Fireball
Bomber Mega Minion Witch Mother Witch
Poison
Bomber Mega Minion Witch Mother Witch
Lightning
Mega Minion Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber The Log Mega Minion Mother Witch Witch Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber The Log Mega Minion

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Giant Skeleton Goblin Giant
Mega Minion
Goblin Giant Giant Skeleton
Witch
Giant Skeleton Goblin Giant
Giant Skeleton
Bomber Mega Minion Witch The Log Mother Witch
Goblin Giant
Mega Minion Bomber Witch The Log Mother Witch
The Log
Giant Skeleton Goblin Giant
Mother Witch
Giant Skeleton Goblin Giant

Defense Synergies 0 14

Goblins
Bomber Mega Minion Giant Skeleton The Log
Bomber
Goblins The Log
Mega Minion
Goblins Witch Giant Skeleton The Log
Witch
Mega Minion Giant Skeleton The Log
Giant Skeleton
Goblins Mega Minion Witch The Log Mother Witch
Goblin Giant
The Log
The Log
Goblins Bomber Mega Minion Witch Giant Skeleton Goblin Giant Mother Witch
Mother Witch
Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Goblin Giant The Log
Goblins Bomber Mega Minion Witch The Log
Witch Goblins Bomber Mega Minion Giant Skeleton
Witch Goblins Bomber Mega Minion
Bomber Giant Skeleton The Log
The Log Goblins Bomber Mega Minion Mother Witch
Mega Minion Witch
Giant Skeleton Goblin Giant The Log
Witch Goblins
Goblins Bomber Giant Skeleton
Goblins Witch Mother Witch Bomber Mega Minion Giant Skeleton Goblin Giant The Log
Mega Minion Witch
Bomber Witch Giant Skeleton The Log
Bomber Goblins Mega Minion Witch The Log
The Log
Goblins Bomber Witch
Goblins Bomber Mega Minion Witch The Log
Witch The Log Bomber Mega Minion Giant Skeleton Mother Witch
Bomber Goblins Witch Giant Skeleton Goblin Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch Giant Skeleton
Bomber Mega Minion The Log
Giant Skeleton Goblins Witch Goblin Giant The Log
Giant Skeleton Goblin Giant The Log
Giant Skeleton Witch Goblin Giant
Mother Witch Witch Goblin Giant
Goblins Mega Minion Witch Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant
Giant Skeleton Goblins Mega Minion Witch The Log
Witch Mega Minion Goblin Giant
Mega Minion Witch Giant Skeleton
Giant Skeleton Goblin Giant The Log
Giant Skeleton Witch Goblin Giant
Bomber Witch
Witch Goblins Bomber Mega Minion Giant Skeleton Goblin Giant The Log
Bomber Mega Minion Witch Giant Skeleton The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton Goblin Giant The Log
Giant Skeleton The Log
Bomber The Log
Mother Witch Mega Minion Witch Goblin Giant
Bomber Witch The Log
The Log
The Log
Goblins
The Log
The Log
The Log
Bomber Witch The Log
The Log
Bomber
Bomber Mega Minion The Log
Bomber Witch The Log Mother Witch
Giant Skeleton The Log
The Log
The Log
The Log Mother Witch Bomber Witch
Mega Minion Witch
The Log Witch
Witch The Log
The Log
Witch Mother Witch
Mega Minion Witch
Mega Minion
Bomber The Log
Giant Skeleton
The Log
Witch
Mega Minion Witch
The Log
Mega Minion
The Log Bomber
Giant Skeleton
Mega Minion
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton Goblin Giant The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: