My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit Battle Healer Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Goblin Giant
Barbarian Barrel
Ice Spirit Heal Spirit Musketeer
The Log
Ice Spirit Heal Spirit Musketeer
Earthquake
Arrows
Ice Spirit Heal Spirit
Royal Delivery
Ice Spirit Heal Spirit Musketeer Battle Healer
Fireball
Musketeer Battle Healer
Poison
Musketeer Battle Healer
Lightning
Musketeer Battle Healer
Rocket
Musketeer Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Battle Healer Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Zap Rage The Log Musketeer Battle Healer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Ice Spirit Heal Spirit Zap Rage

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Musketeer Battle Healer Goblin Giant
Zap
Ice Spirit Goblin Giant Heal Spirit Musketeer Battle Healer The Log
Heal Spirit
Battle Healer Zap Musketeer Goblin Giant
Musketeer
Ice Spirit Zap Heal Spirit Battle Healer Goblin Giant The Log
Battle Healer
Heal Spirit Rage Ice Spirit Zap Musketeer Goblin Giant
Rage
Battle Healer Goblin Giant
Goblin Giant
Zap Ice Spirit Heal Spirit Musketeer Battle Healer Rage The Log
The Log
Zap Musketeer Goblin Giant

Defense Synergies 5 8

Ice Spirit
Zap Musketeer Battle Healer Goblin Giant The Log
Zap
Ice Spirit Goblin Giant Musketeer Battle Healer The Log
Heal Spirit
Musketeer
Ice Spirit Battle Healer The Log Zap
Battle Healer
Musketeer Ice Spirit Zap The Log
Rage
Goblin Giant
Zap Ice Spirit The Log
The Log
Musketeer Ice Spirit Zap Battle Healer Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Goblin Giant The Log
Ice Spirit Zap Musketeer Battle Healer The Log
Musketeer
Musketeer
Battle Healer The Log
The Log Zap Musketeer
Musketeer Ice Spirit Zap
Zap Musketeer Battle Healer Goblin Giant The Log
Musketeer
Ice Spirit Musketeer Battle Healer
Zap Musketeer Goblin Giant The Log
Musketeer Zap
Ice Spirit Zap Musketeer Battle Healer The Log
Ice Spirit Zap The Log
Ice Spirit Zap The Log
Musketeer
Ice Spirit Zap Musketeer Battle Healer The Log
Zap The Log Ice Spirit Musketeer Battle Healer
Musketeer
Musketeer Battle Healer Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer
Zap Musketeer Battle Healer The Log
Ice Spirit Zap Musketeer Battle Healer Goblin Giant The Log
Zap Musketeer Battle Healer Goblin Giant The Log
Musketeer Battle Healer Goblin Giant
Ice Spirit Zap Musketeer Goblin Giant
Musketeer Battle Healer Goblin Giant
Battle Healer Goblin Giant
Zap Ice Spirit The Log
Musketeer Goblin Giant
Musketeer
Zap Goblin Giant The Log
Goblin Giant
Musketeer
Ice Spirit Zap Musketeer Battle Healer Goblin Giant The Log
Zap Musketeer Battle Healer The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
Goblin Giant The Log
Musketeer The Log
Zap The Log
Ice Spirit Zap Musketeer Goblin Giant
Musketeer The Log
The Log Ice Spirit Zap
The Log Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Spirit
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer
Zap Ice Spirit Musketeer
Zap Musketeer The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Musketeer
Zap Musketeer
The Log
Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Ice Spirit Musketeer The Log
Zap Musketeer
Zap Musketeer Goblin Giant The Log

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