My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Musketeer Hog Rider
Zap
Fire Spirit Archers
Barbarian Barrel
Electro Spirit Fire Spirit Archers Musketeer Valkyrie Wizard
The Log
Electro Spirit Fire Spirit Archers Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Electro Spirit Fire Spirit Archers
Royal Delivery
Electro Spirit Fire Spirit Archers Musketeer Valkyrie Hog Rider Wizard
Fireball
Archers Musketeer Hog Rider Wizard
Poison
Archers Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Zap Archers Musketeer Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Zap Archers

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Fire Spirit
Valkyrie Hog Rider Zap
Zap
Hog Rider Electro Spirit Fire Spirit Archers Musketeer Valkyrie
Archers
Valkyrie Zap Hog Rider
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Fire Spirit Archers Musketeer Hog Rider Zap Wizard
Hog Rider
Fire Spirit Zap Musketeer Valkyrie Electro Spirit Archers Wizard
Wizard
Valkyrie Hog Rider

Defense Synergies 2 7

Electro Spirit
Zap
Fire Spirit
Zap Valkyrie
Zap
Electro Spirit Fire Spirit Archers Musketeer Valkyrie
Archers
Valkyrie Zap
Musketeer
Valkyrie Zap
Valkyrie
Archers Musketeer Fire Spirit Zap Wizard
Hog Rider
Wizard
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Wizard
Zap Musketeer Valkyrie
Fire Spirit Archers Musketeer Valkyrie
Musketeer Valkyrie
Valkyrie
Electro Spirit Fire Spirit Zap Archers Musketeer Valkyrie
Musketeer Electro Spirit Fire Spirit Zap Archers Wizard
Electro Spirit Zap Musketeer Valkyrie
Musketeer
Fire Spirit Archers Musketeer Valkyrie
Archers Valkyrie Electro Spirit Zap Musketeer Wizard
Musketeer Zap Archers Wizard
Fire Spirit Zap Musketeer Valkyrie Wizard
Fire Spirit Valkyrie Wizard Electro Spirit Zap
Zap
Wizard Musketeer Valkyrie
Fire Spirit Valkyrie Electro Spirit Zap Archers Musketeer Wizard
Zap Valkyrie Wizard Electro Spirit Fire Spirit Archers Musketeer
Musketeer
Valkyrie Wizard Electro Spirit Fire Spirit Archers Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers
Zap Archers Musketeer Valkyrie Wizard
Zap Musketeer Valkyrie
Valkyrie Zap Musketeer
Musketeer Valkyrie
Fire Spirit Wizard Electro Spirit Zap Archers Musketeer
Archers Musketeer Valkyrie
Valkyrie
Zap Electro Spirit Valkyrie
Musketeer
Musketeer Valkyrie
Zap Valkyrie
Valkyrie Wizard
Wizard Archers Musketeer Valkyrie
Electro Spirit Zap Archers Musketeer Valkyrie
Valkyrie Electro Spirit Zap Archers Musketeer Wizard
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie
Wizard Fire Spirit Zap Valkyrie
Wizard Electro Spirit Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Musketeer
Zap Musketeer Valkyrie Wizard
Fire Spirit Zap Archers Musketeer Wizard
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Fire Spirit Zap Archers Musketeer Wizard
Fire Spirit Zap Valkyrie Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Electro Spirit Fire Spirit Valkyrie Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Fire Spirit Zap Archers Musketeer Wizard
Zap Electro Spirit Musketeer Wizard
Zap Musketeer Wizard
Zap Electro Spirit
Wizard
Zap Electro Spirit Fire Spirit Archers Musketeer
Fire Spirit Zap Archers Musketeer Wizard
Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Zap
Musketeer
Zap Electro Spirit Musketeer
Zap Musketeer
Zap Musketeer
Wizard

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