My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Musketeer Goblin Barrel
Zap
Cannon Goblin Barrel
Barbarian Barrel
Electro Spirit Cannon Musketeer Goblin Barrel
The Log
Electro Spirit Cannon Musketeer Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Electro Spirit Goblin Barrel
Royal Delivery
Electro Spirit Musketeer Goblin Barrel P.E.K.K.A
Fireball
Cannon Musketeer Goblin Barrel
Poison
Cannon Musketeer
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Barbarian Barrel Arrows Cannon Goblin Barrel Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Golem Barbarian Barrel Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Cannon
Ice Golem
Musketeer Goblin Barrel Barbarian Barrel
Musketeer
Ice Golem Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Ice Golem Musketeer Goblin Barrel P.E.K.K.A
Goblin Barrel
Ice Golem Arrows Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Musketeer Barbarian Barrel Goblin Barrel

Defense Synergies 3 9

Electro Spirit
Arrows
Cannon Ice Golem Barbarian Barrel P.E.K.K.A
Cannon
Ice Golem Musketeer Arrows Barbarian Barrel
Ice Golem
Cannon Musketeer Arrows Barbarian Barrel
Musketeer
Cannon Ice Golem Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Arrows Cannon Ice Golem Musketeer P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Arrows Musketeer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Musketeer Barbarian Barrel
P.E.K.K.A Cannon Musketeer
Cannon P.E.K.K.A Musketeer
Cannon P.E.K.K.A Musketeer
Arrows Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Electro Spirit Cannon Musketeer
Musketeer Electro Spirit Arrows Cannon
Electro Spirit Arrows Cannon Ice Golem Musketeer Barbarian Barrel P.E.K.K.A
Cannon P.E.K.K.A Musketeer
Cannon Ice Golem Musketeer Barbarian Barrel
Electro Spirit Arrows Cannon Ice Golem Musketeer Barbarian Barrel
Arrows Musketeer
Cannon P.E.K.K.A Musketeer
Electro Spirit Arrows Cannon Barbarian Barrel P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Arrows Cannon Musketeer P.E.K.K.A
Arrows Cannon Electro Spirit Musketeer Barbarian Barrel
Arrows Barbarian Barrel Electro Spirit Cannon Ice Golem Musketeer
P.E.K.K.A Cannon Musketeer
Electro Spirit Arrows Cannon Musketeer Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel P.E.K.K.A
Arrows Ice Golem Musketeer Barbarian Barrel
P.E.K.K.A Ice Golem Musketeer
P.E.K.K.A Ice Golem Musketeer Barbarian Barrel
P.E.K.K.A Cannon Musketeer
Arrows Electro Spirit Ice Golem Musketeer
P.E.K.K.A Ice Golem Musketeer
P.E.K.K.A
P.E.K.K.A Electro Spirit Ice Golem Barbarian Barrel
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Cannon Ice Golem
Cannon Musketeer
Electro Spirit Ice Golem Musketeer Barbarian Barrel P.E.K.K.A
Arrows Electro Spirit Cannon Ice Golem Musketeer Barbarian Barrel P.E.K.K.A
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Ice Golem Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Electro Spirit Ice Golem Musketeer
Arrows Musketeer
Arrows Ice Golem Barbarian Barrel
Arrows
Musketeer
Arrows Musketeer Barbarian Barrel
Arrows Musketeer
Ice Golem Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Ice Golem Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Musketeer
Arrows
Musketeer
Arrows Musketeer Barbarian Barrel
Arrows Ice Golem Electro Spirit Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer
Arrows Musketeer Barbarian Barrel
Arrows Ice Golem Musketeer
Electro Spirit Musketeer
Arrows Musketeer
Electro Spirit Arrows
P.E.K.K.A
Arrows
Electro Spirit Musketeer Barbarian Barrel
Arrows Musketeer
Arrows Barbarian Barrel
Musketeer
Arrows Ice Golem Musketeer
Arrows
Musketeer P.E.K.K.A
Electro Spirit Musketeer
Musketeer
Musketeer Barbarian Barrel
P.E.K.K.A

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