My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse
Giant Snowball
Goblins Musketeer Hog Rider Goblin Curse
Zap
Goblins Goblin Curse
Barbarian Barrel
Ice Spirit Goblins Musketeer Goblin Cage Goblin Curse
The Log
Ice Spirit Goblins Musketeer Goblin Cage Hog Rider Goblin Curse
Earthquake
Goblin Cage Hog Rider
Arrows
Ice Spirit Goblins Goblin Curse
Royal Delivery
Ice Spirit Goblins Musketeer Goblin Cage Hog Rider
Fireball
Musketeer Goblin Cage Hog Rider
Poison
Musketeer Goblin Cage Goblin Curse
Lightning
Musketeer Goblin Cage
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Curse Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Goblin Curse Fireball Musketeer Goblin Cage Hog Rider Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Goblin Curse Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Hog Rider Goblins Musketeer Goblin Curse
Goblins
Hog Rider Ice Spirit
Fireball
Hog Rider Goblin Curse
Musketeer
Hog Rider Ice Spirit Goblin Cage
Goblin Cage
Ice Spirit Musketeer Hog Rider
Hog Rider
Ice Spirit Goblins Fireball Musketeer Goblin Cage
Goblin Curse
Ice Spirit Fireball
Goblin Machine

Defense Synergies 2 7

Ice Spirit
Musketeer Goblin Cage Goblins Fireball
Goblins
Ice Spirit Musketeer Goblin Cage
Fireball
Ice Spirit Musketeer Goblin Cage
Musketeer
Ice Spirit Goblins Fireball Goblin Cage
Goblin Cage
Ice Spirit Goblins Fireball Musketeer
Hog Rider
Goblin Curse
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Cage
Ice Spirit Goblins Musketeer Goblin Cage Goblin Curse
Goblin Cage Goblins Musketeer Goblin Curse
Goblin Cage Goblins Musketeer Goblin Curse
Fireball Goblin Cage
Fireball Goblins Musketeer
Musketeer Ice Spirit Fireball Goblin Cage Goblin Curse
Fireball Musketeer Goblin Cage
Goblins Musketeer Goblin Cage Goblin Curse
Ice Spirit Goblins Musketeer
Goblins Goblin Curse Fireball Musketeer
Musketeer Fireball Goblin Curse
Goblin Cage Ice Spirit Fireball Musketeer Goblin Curse
Fireball Ice Spirit Goblins Goblin Cage Goblin Curse
Goblin Cage Goblin Curse
Ice Spirit Fireball Goblin Cage Goblin Curse
Goblins Fireball Musketeer Goblin Cage
Ice Spirit Fireball Goblin Cage Goblins Musketeer
Goblin Cage Ice Spirit Fireball Musketeer Goblin Curse
Musketeer Goblin Cage Goblin Curse
Goblins Fireball Musketeer Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Goblin Cage
Fireball Musketeer
Ice Spirit Goblins Musketeer Goblin Cage
Fireball Musketeer Goblin Cage
Musketeer Goblin Cage Goblin Curse
Fireball Ice Spirit Musketeer Goblin Curse
Goblins Fireball Musketeer Goblin Cage
Goblin Cage Goblin Curse
Goblin Cage Ice Spirit Goblins Fireball
Musketeer Goblin Cage Goblin Curse
Musketeer Goblin Cage
Fireball Goblin Cage
Fireball Goblin Cage Goblin Curse
Fireball Musketeer Goblin Cage Goblin Curse
Ice Spirit Goblins Fireball Musketeer Goblin Cage
Fireball Musketeer Goblin Cage Goblin Curse
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Goblin Curse
Fireball
Fireball Musketeer
Fireball Goblin Curse
Fireball Ice Spirit Musketeer Goblin Curse
Musketeer
Fireball Ice Spirit Goblin Curse
Fireball
Goblins Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Goblin Curse
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Goblin Curse
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Goblin Curse Ice Spirit Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Goblin Curse
Fireball Musketeer Goblin Curse
Ice Spirit Fireball Musketeer
Fireball
Fireball Musketeer
Ice Spirit Fireball
Fireball Goblin Curse
Ice Spirit Fireball Musketeer
Fireball Musketeer Goblin Curse
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Ice Spirit Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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