My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Musketeer Hog Rider Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Ice Spirit Knight Musketeer Electro Wizard Lumberjack
The Log
Ice Spirit Musketeer Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Musketeer Hog Rider Balloon Electro Wizard Lumberjack
Fireball
Musketeer Hog Rider Balloon Electro Wizard Lumberjack
Poison
Musketeer Balloon Electro Wizard
Lightning
Knight Musketeer Balloon Electro Wizard Lumberjack
Rocket
Musketeer Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Musketeer Hog Rider Freeze Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Knight Musketeer Hog Rider

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Balloon Musketeer Lumberjack
Knight
Ice Spirit Musketeer Hog Rider Balloon Electro Wizard Lumberjack
Musketeer
Knight Hog Rider Ice Spirit Balloon Lumberjack
Hog Rider
Ice Spirit Knight Musketeer Freeze Balloon Electro Wizard Lumberjack
Freeze
Hog Rider Balloon
Balloon
Ice Spirit Knight Freeze Lumberjack Musketeer Hog Rider Electro Wizard
Electro Wizard
Knight Hog Rider Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Knight Musketeer Hog Rider Electro Wizard

Defense Synergies 4 8

Ice Spirit
Musketeer Knight Electro Wizard Lumberjack
Knight
Musketeer Electro Wizard Ice Spirit Lumberjack
Musketeer
Ice Spirit Knight Lumberjack Electro Wizard
Hog Rider
Freeze
Electro Wizard Lumberjack
Balloon
Electro Wizard
Knight Ice Spirit Musketeer Freeze Lumberjack
Lumberjack
Musketeer Ice Spirit Knight Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Electro Wizard
Lumberjack Ice Spirit Knight Musketeer Electro Wizard
Lumberjack Knight Musketeer Freeze Electro Wizard
Lumberjack Knight Musketeer Electro Wizard
Lumberjack
Freeze Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Ice Spirit Freeze
Musketeer Electro Wizard
Musketeer Lumberjack
Knight Ice Spirit Musketeer Electro Wizard Lumberjack
Electro Wizard Knight Musketeer Freeze Lumberjack
Musketeer Electro Wizard
Lumberjack Ice Spirit Knight Musketeer Freeze Electro Wizard
Ice Spirit Freeze Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Ice Spirit Freeze Electro Wizard Lumberjack
Knight Musketeer Electro Wizard Lumberjack
Ice Spirit Knight Musketeer Electro Wizard Lumberjack
Freeze Ice Spirit Knight Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Knight Musketeer Electro Wizard Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Electro Wizard
Electro Wizard Knight Musketeer Lumberjack
Lumberjack Ice Spirit Knight Musketeer Electro Wizard
Lumberjack Knight Musketeer Electro Wizard
Knight Musketeer Lumberjack
Ice Spirit Musketeer Freeze Electro Wizard
Knight Musketeer Electro Wizard Lumberjack
Knight Lumberjack
Freeze Electro Wizard Ice Spirit Knight
Musketeer
Knight Musketeer Lumberjack
Electro Wizard
Knight Lumberjack
Musketeer
Electro Wizard Ice Spirit Knight Musketeer Freeze Lumberjack
Musketeer Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze
Musketeer Electro Wizard
Knight Musketeer Freeze
Ice Spirit Musketeer Freeze
Musketeer
Ice Spirit Freeze
Musketeer Electro Wizard Lumberjack
Knight Musketeer Electro Wizard
Musketeer
Knight Musketeer
Musketeer Freeze
Musketeer
Musketeer
Musketeer
Freeze
Musketeer Electro Wizard
Musketeer
Musketeer
Musketeer
Freeze Ice Spirit
Musketeer Electro Wizard
Musketeer
Musketeer
Musketeer Electro Wizard
Electro Wizard Ice Spirit Musketeer Freeze
Musketeer
Ice Spirit Freeze Electro Wizard
Electro Wizard Ice Spirit Musketeer Freeze
Musketeer Electro Wizard
Freeze
Knight Musketeer Electro Wizard Lumberjack
Musketeer
Musketeer
Ice Spirit Musketeer Freeze Electro Wizard
Musketeer Electro Wizard
Musketeer Freeze Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: