My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Cannon Goblin Gang Musketeer Hog Rider
Zap
Bats Cannon Goblin Gang
Barbarian Barrel
Knight Cannon Goblin Gang Musketeer
The Log
Cannon Goblin Gang Musketeer Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Musketeer Hog Rider
Fireball
Cannon Goblin Gang Musketeer Hog Rider
Poison
Bats Cannon Goblin Gang Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Cannon Goblin Gang Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Cannon

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight
Knight
Bats Goblin Gang Musketeer Hog Rider The Log
Cannon
Goblin Gang
Knight Hog Rider
Musketeer
Knight Hog Rider The Log Mega Knight
Hog Rider
Bats Knight Goblin Gang Musketeer The Log Mega Knight
The Log
Hog Rider Knight Musketeer Mega Knight
Mega Knight
Bats Musketeer Hog Rider The Log

Defense Synergies 8 9

Bats
Knight Cannon Musketeer The Log Mega Knight
Knight
Bats Cannon Goblin Gang Musketeer The Log
Cannon
Knight Musketeer The Log Bats Goblin Gang
Goblin Gang
Knight Musketeer Cannon The Log
Musketeer
Knight Cannon Goblin Gang The Log Bats Mega Knight
Hog Rider
The Log
Cannon Musketeer Bats Knight Goblin Gang Mega Knight
Mega Knight
Bats Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer The Log
Bats Knight Cannon Goblin Gang Musketeer The Log Mega Knight
Cannon Goblin Gang Mega Knight Bats Knight Musketeer
Cannon Bats Knight Goblin Gang Musketeer Mega Knight
The Log Mega Knight
Goblin Gang The Log Bats Cannon Musketeer Mega Knight
Bats Musketeer Cannon Goblin Gang
Cannon Musketeer The Log Mega Knight
Cannon Goblin Gang Musketeer
Knight Goblin Gang Cannon Musketeer Mega Knight
Bats Goblin Gang Knight Cannon Musketeer The Log Mega Knight
Musketeer Bats Goblin Gang
Cannon Mega Knight Bats Knight Goblin Gang Musketeer The Log
Mega Knight Bats Cannon Goblin Gang The Log
Knight Cannon Goblin Gang Mega Knight
Cannon Goblin Gang The Log Mega Knight
Mega Knight Bats Knight Cannon Goblin Gang Musketeer
Cannon Mega Knight Bats Knight Goblin Gang Musketeer The Log
The Log Bats Knight Cannon Musketeer Mega Knight
Cannon Musketeer
Goblin Gang Mega Knight Bats Knight Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight
Knight Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Mega Knight Bats Knight Musketeer The Log
Goblin Gang Mega Knight Bats Knight Musketeer The Log
Knight Cannon Goblin Gang Musketeer Mega Knight
Bats Goblin Gang Musketeer
Goblin Gang Bats Knight Musketeer
Mega Knight Knight
Mega Knight Bats Knight The Log
Cannon Goblin Gang Musketeer
Mega Knight Bats Knight Musketeer
Mega Knight The Log
Mega Knight Knight Cannon Goblin Gang
Cannon Musketeer Mega Knight
Goblin Gang Bats Knight Musketeer The Log
Bats Mega Knight Cannon Musketeer The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log
The Log
Knight Musketeer The Log
The Log Mega Knight
Bats Musketeer
Musketeer The Log
The Log
The Log
Bats Goblin Gang Musketeer
Knight Musketeer The Log
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Bats
Musketeer The Log Mega Knight
The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Mega Knight
The Log Musketeer
Musketeer The Log Mega Knight
Musketeer The Log
Bats Musketeer
Bats Musketeer
Musketeer The Log Mega Knight
Mega Knight
The Log
Bats Goblin Gang Musketeer
Musketeer
The Log
Knight Goblin Gang Musketeer Mega Knight
The Log Musketeer
Musketeer Mega Knight
Bats Goblin Gang Musketeer The Log
Bats Musketeer
Musketeer The Log Mega Knight
Mega Knight

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