My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Wizard Lumberjack Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Night Witch Lava Hound
Giant Snowball
Fire Spirit Musketeer Wall Breakers Guards Lumberjack Night Witch Lava Hound
Zap
Fire Spirit Wall Breakers Guards Night Witch Lava Hound
Barbarian Barrel
Fire Spirit Musketeer Wall Breakers Guards Electro Wizard Lumberjack Night Witch
The Log
Fire Spirit Musketeer Wall Breakers Guards Lumberjack
Earthquake
Guards
Arrows
Fire Spirit Wall Breakers Guards Night Witch Lava Hound
Royal Delivery
Fire Spirit Musketeer Wall Breakers Guards Electro Wizard Lumberjack Night Witch Lava Hound
Fireball
Musketeer Wall Breakers Electro Wizard Lumberjack Night Witch Lava Hound
Poison
Musketeer Guards Electro Wizard Night Witch Lava Hound
Lightning
Musketeer Electro Wizard Lumberjack Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Guards Musketeer Electro Wizard Lumberjack Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Wall Breakers Guards Musketeer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Lumberjack
Musketeer
Lumberjack
Wall Breakers
Fire Spirit Electro Wizard
Guards
Lumberjack Lava Hound
Electro Wizard
Wall Breakers Lumberjack
Lumberjack
Fire Spirit Musketeer Guards Electro Wizard Night Witch Lava Hound
Night Witch
Lumberjack Lava Hound
Lava Hound
Guards Lumberjack Night Witch

Defense Synergies 2 6

Fire Spirit
Electro Wizard
Musketeer
Guards Lumberjack Electro Wizard
Wall Breakers
Guards
Musketeer Electro Wizard Lumberjack
Electro Wizard
Fire Spirit Musketeer Guards Lumberjack Night Witch
Lumberjack
Musketeer Guards Electro Wizard
Night Witch
Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Wizard
Lumberjack Musketeer Electro Wizard Night Witch
Lumberjack Fire Spirit Musketeer Electro Wizard Night Witch
Lumberjack Night Witch Musketeer Guards Electro Wizard
Lumberjack
Fire Spirit Musketeer Guards Electro Wizard Lumberjack Night Witch
Musketeer Electro Wizard Fire Spirit Night Witch
Musketeer Electro Wizard
Musketeer Lumberjack Night Witch
Guards Fire Spirit Musketeer Electro Wizard Lumberjack Night Witch
Guards Electro Wizard Musketeer Lumberjack Night Witch
Musketeer Electro Wizard Night Witch
Lumberjack Night Witch Fire Spirit Musketeer Guards Electro Wizard
Fire Spirit Guards Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack Night Witch
Fire Spirit Musketeer Guards Electro Wizard Lumberjack Night Witch
Fire Spirit Musketeer Guards Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Fire Spirit Musketeer Guards Electro Wizard Lumberjack Night Witch
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Electro Wizard
Electro Wizard Musketeer Lumberjack
Guards Lumberjack Musketeer Electro Wizard
Guards Lumberjack Musketeer Electro Wizard Night Witch
Musketeer Guards Lumberjack Night Witch
Fire Spirit Musketeer Electro Wizard
Guards Musketeer Electro Wizard Lumberjack Night Witch
Lumberjack
Electro Wizard
Musketeer Guards
Musketeer Guards Lumberjack
Guards Electro Wizard
Guards Lumberjack Night Witch
Musketeer
Guards Electro Wizard Musketeer Lumberjack Night Witch
Musketeer Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Musketeer Electro Wizard
Musketeer Guards
Fire Spirit
Fire Spirit Musketeer
Fire Spirit Musketeer
Fire Spirit
Fire Spirit Musketeer Guards Electro Wizard Lumberjack Night Witch
Musketeer Electro Wizard
Fire Spirit Musketeer
Fire Spirit Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Night Witch
Fire Spirit Musketeer Electro Wizard
Fire Spirit
Musketeer Night Witch
Musketeer
Musketeer
Fire Spirit
Musketeer Electro Wizard
Musketeer
Musketeer
Fire Spirit Musketeer Electro Wizard Night Witch
Electro Wizard Musketeer Guards
Night Witch
Musketeer Night Witch
Electro Wizard
Electro Wizard Fire Spirit Musketeer Guards Night Witch
Fire Spirit Musketeer Electro Wizard
Musketeer Electro Wizard Lumberjack
Musketeer
Musketeer
Musketeer Guards Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard

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