My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton King
Giant Snowball
Bats Musketeer Hog Rider Witch Skeleton King
Zap
Bats Witch Skeleton King
Barbarian Barrel
Tesla Musketeer Witch Skeleton King
The Log
Musketeer Hog Rider Witch Skeleton King
Earthquake
Tesla Hog Rider Witch Skeleton King
Arrows
Bats Witch Skeleton King
Royal Delivery
Bats Musketeer Hog Rider Witch Skeleton King
Fireball
Tesla Musketeer Hog Rider Witch Skeleton King
Poison
Bats Musketeer Witch Skeleton King
Lightning
Tesla Musketeer Witch Skeleton King
Rocket
Musketeer Hog Rider Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Tesla Musketeer Hog Rider Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats The Log Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Skeleton King
Tesla
Musketeer
Hog Rider Mirror The Log
Hog Rider
Bats Musketeer The Log Mirror Witch
Mirror
The Log Musketeer Hog Rider
Witch
Hog Rider Skeleton King
The Log
Hog Rider Mirror Musketeer
Skeleton King
Bats Witch

Defense Synergies 4 8

Bats
Tesla Musketeer The Log Skeleton King
Tesla
Musketeer Mirror The Log Bats
Musketeer
Tesla The Log Bats Mirror Skeleton King
Hog Rider
Mirror
Tesla Musketeer The Log
Witch
The Log
The Log
Tesla Musketeer Bats Mirror Witch
Skeleton King
Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer The Log
Bats Tesla Musketeer Witch The Log
Tesla Witch Bats Musketeer
Tesla Witch Bats Musketeer Skeleton King
The Log
The Log Bats Tesla Musketeer
Bats Tesla Musketeer Witch
Tesla Musketeer The Log
Tesla Witch Musketeer Skeleton King
Tesla Musketeer
Bats Witch Tesla Musketeer The Log Skeleton King
Tesla Musketeer Bats Witch
Tesla Bats Musketeer Witch The Log
Bats Tesla Witch The Log Skeleton King
Tesla Skeleton King
Tesla The Log
Tesla Bats Musketeer Witch
Tesla Bats Musketeer Witch The Log
Witch The Log Bats Tesla Musketeer
Tesla Musketeer
Bats Tesla Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch
Tesla Musketeer The Log
Bats Musketeer Witch The Log
Bats Tesla Musketeer The Log
Tesla Musketeer Witch
Bats Tesla Musketeer Witch
Bats Tesla Musketeer Witch
Tesla
Bats Witch The Log
Witch Tesla Musketeer
Bats Tesla Musketeer Witch
The Log
Tesla Witch Skeleton King
Tesla Musketeer Witch
Tesla Witch Bats Musketeer The Log Skeleton King
Bats Tesla Musketeer Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer The Log
The Log
Bats Musketeer Witch
Musketeer Witch The Log
The Log
The Log
Bats Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Witch The Log
Musketeer The Log
Bats
Musketeer The Log
Witch The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Witch
Witch
The Log Musketeer Witch
Musketeer Witch The Log
Musketeer The Log
Bats Musketeer Witch
Bats Musketeer Witch
Musketeer The Log
The Log
Bats Musketeer Witch
Musketeer Witch
The Log
Musketeer
The Log Musketeer Skeleton King
Musketeer
Bats Musketeer Witch The Log Skeleton King
Bats Musketeer Witch
Musketeer Witch The Log

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