My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Musketeer Electro Wizard
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard
Fireball
Goblin Gang Elite Barbarians Musketeer Electro Wizard
Poison
Goblin Gang Musketeer Electro Wizard
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Mini P.E.K.K.A Musketeer Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Knight Mini P.E.K.K.A Musketeer Mega Knight
Knight
Goblin Gang Musketeer Zap Elite Barbarians Electro Wizard
Goblin Gang
Knight Mini P.E.K.K.A
Elite Barbarians
Zap Knight Mega Knight
Mini P.E.K.K.A
Zap Goblin Gang Musketeer Electro Wizard Mega Knight
Musketeer
Knight Zap Mini P.E.K.K.A Mega Knight
Electro Wizard
Zap Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard

Defense Synergies 8 13

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Knight Goblin Gang Elite Barbarians Musketeer
Knight
Goblin Gang Musketeer Electro Wizard Zap Mini P.E.K.K.A
Goblin Gang
Knight Musketeer Zap Mini P.E.K.K.A Electro Wizard
Elite Barbarians
Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Knight Goblin Gang Elite Barbarians Musketeer
Musketeer
Knight Goblin Gang Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Zap Knight Mini P.E.K.K.A Goblin Gang Musketeer Mega Knight
Mega Knight
Zap Elite Barbarians Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Electro Wizard
Elite Barbarians Mini P.E.K.K.A Zap Knight Goblin Gang Musketeer Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Knight Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Goblin Gang Musketeer Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Goblin Gang Zap Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Zap Goblin Gang
Zap Musketeer Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Knight Musketeer Mega Knight
Musketeer Zap Goblin Gang Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Knight Goblin Gang Elite Barbarians Musketeer Electro Wizard
Mega Knight Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard
Mega Knight Zap Knight Goblin Gang Elite Barbarians Musketeer Electro Wizard
Zap Knight Musketeer Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Musketeer Electro Wizard
Goblin Gang Mega Knight Knight Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Mega Knight Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
Goblin Gang Mega Knight Zap Knight Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight Zap Knight Elite Barbarians Musketeer Electro Wizard
Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Mega Knight
Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Mini P.E.K.K.A Knight Elite Barbarians Musketeer Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Elite Barbarians
Zap Electro Wizard Mega Knight Knight Elite Barbarians Mini P.E.K.K.A
Goblin Gang Musketeer
Mega Knight Knight Elite Barbarians Mini P.E.K.K.A Musketeer
Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight Knight Goblin Gang
Musketeer Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Zap Knight Mini P.E.K.K.A Musketeer
Mega Knight Zap Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer Electro Wizard
Knight Musketeer
Zap Mega Knight
Zap Musketeer
Musketeer
Zap
Zap
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Electro Wizard
Zap Knight Musketeer Electro Wizard
Zap Musketeer
Knight Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Electro Wizard Mega Knight
Zap Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Mega Knight
Zap Musketeer Electro Wizard
Zap Musketeer Mega Knight
Zap Musketeer
Elite Barbarians Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Elite Barbarians Mini P.E.K.K.A
Zap Musketeer Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Goblin Gang Musketeer
Zap Musketeer Electro Wizard
Knight Goblin Gang Mini P.E.K.K.A Musketeer Electro Wizard Mega Knight
Zap Musketeer
Zap
Elite Barbarians Musketeer Mega Knight
Zap Goblin Gang Elite Barbarians Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard Mega Knight
Mega Knight

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