My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Prince P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Prince
Giant Snowball
Archers
Zap
Archers Dark Prince Prince
Barbarian Barrel
Archers Dark Prince Electro Wizard Magic Archer
The Log
Archers Dark Prince Prince
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Dark Prince Prince P.E.K.K.A Electro Wizard Magic Archer
Fireball
Archers Electro Wizard Magic Archer
Poison
Archers Electro Wizard Magic Archer
Lightning
Dark Prince Prince Electro Wizard Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Freeze Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Dark Prince Freeze Electro Wizard Magic Archer Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Dark Prince Freeze

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Dark Prince Prince P.E.K.K.A
Arrows
P.E.K.K.A Archers Dark Prince Freeze Prince
Dark Prince
Prince Archers Arrows Electro Wizard Magic Archer
Freeze
Arrows
Prince
Dark Prince Archers Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Electro Wizard Magic Archer Archers
Electro Wizard
P.E.K.K.A Dark Prince Prince Magic Archer
Magic Archer
P.E.K.K.A Dark Prince Prince Electro Wizard

Defense Synergies 0 14

Archers
Dark Prince P.E.K.K.A Electro Wizard
Arrows
Dark Prince Prince P.E.K.K.A
Dark Prince
Archers Arrows Prince Electro Wizard Magic Archer
Freeze
Electro Wizard
Prince
Arrows Dark Prince Electro Wizard Magic Archer
P.E.K.K.A
Archers Arrows Electro Wizard
Electro Wizard
Archers Dark Prince Freeze Prince P.E.K.K.A Magic Archer
Magic Archer
Dark Prince Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
P.E.K.K.A Dark Prince Prince Electro Wizard
Prince P.E.K.K.A Archers Dark Prince Freeze Electro Wizard
Prince P.E.K.K.A Dark Prince Electro Wizard
Arrows Dark Prince Prince P.E.K.K.A
Arrows Freeze Archers Dark Prince Electro Wizard Magic Archer
Electro Wizard Archers Arrows Freeze Magic Archer
Arrows P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Prince
Archers Dark Prince Prince Electro Wizard
Archers Electro Wizard Arrows Dark Prince Freeze Magic Archer
Arrows Archers Electro Wizard Magic Archer
Prince P.E.K.K.A Dark Prince Freeze Electro Wizard
Arrows Dark Prince Freeze Prince P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Prince Electro Wizard
Freeze Prince P.E.K.K.A Electro Wizard
Arrows Dark Prince Prince P.E.K.K.A Electro Wizard
Arrows Archers Dark Prince Prince Electro Wizard Magic Archer
Arrows Freeze Archers Dark Prince Electro Wizard Magic Archer
P.E.K.K.A Prince Electro Wizard
Dark Prince Archers Arrows Prince P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Dark Prince Prince P.E.K.K.A Electro Wizard
Electro Wizard Archers Arrows Prince Magic Archer
P.E.K.K.A Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince Prince
Arrows Archers Freeze Electro Wizard Magic Archer
Dark Prince Prince P.E.K.K.A Archers Electro Wizard
P.E.K.K.A Dark Prince Prince
Freeze P.E.K.K.A Electro Wizard Dark Prince Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Arrows Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A
Archers Magic Archer
Electro Wizard Archers Dark Prince Freeze Prince P.E.K.K.A Magic Archer
Arrows Archers Dark Prince Freeze P.E.K.K.A Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Freeze
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Dark Prince Freeze Prince
Arrows Dark Prince Magic Archer
Arrows Freeze Magic Archer
Archers Arrows Magic Archer
Arrows Freeze Magic Archer
Arrows
Prince Electro Wizard
Arrows Dark Prince Prince Electro Wizard Magic Archer
Archers Arrows Magic Archer
Magic Archer
Arrows Freeze Magic Archer
Arrows Prince Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows Freeze
Archers Arrows Dark Prince Prince Electro Wizard Magic Archer
Arrows Magic Archer
Prince Magic Archer
Arrows
Prince
Arrows
Arrows Freeze Dark Prince Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Prince Magic Archer
Arrows Magic Archer
Archers Arrows Electro Wizard Magic Archer
Electro Wizard Freeze
Arrows Magic Archer
Arrows Freeze Electro Wizard Magic Archer
P.E.K.K.A Prince
Arrows Magic Archer
Electro Wizard Archers Dark Prince Freeze Prince Magic Archer
Archers Arrows Electro Wizard Magic Archer
Freeze
Arrows
Dark Prince Prince Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
Dark Prince Prince P.E.K.K.A
Freeze Electro Wizard Magic Archer
Electro Wizard Magic Archer
Dark Prince Freeze Prince Electro Wizard Magic Archer
Prince P.E.K.K.A

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