My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Demolisher P.E.K.K.A Magic Archer Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Magic Archer
The Log
Goblin Demolisher Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Goblin Demolisher P.E.K.K.A Magic Archer Ram Rider
Fireball
Magic Archer Ram Rider
Poison
Bats Magic Archer
Lightning
Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Goblin Demolisher Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Demolisher P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Demolisher Magic Archer Golden Knight Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Goblin Demolisher

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Demolisher P.E.K.K.A Ram Rider
Zap
Arrows P.E.K.K.A Ram Rider Bats Goblin Demolisher Magic Archer
Arrows
Zap P.E.K.K.A Ram Rider
Goblin Demolisher
Bats Zap P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Arrows Magic Archer Bats Goblin Demolisher Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Zap Golden Knight
Ram Rider
Zap Magic Archer Bats Arrows Goblin Demolisher P.E.K.K.A Golden Knight
Golden Knight
Magic Archer Ram Rider

Defense Synergies 0 14

Bats
Zap Goblin Demolisher P.E.K.K.A Golden Knight
Zap
Bats Arrows Goblin Demolisher P.E.K.K.A Magic Archer Ram Rider Golden Knight
Arrows
Zap P.E.K.K.A Golden Knight
Goblin Demolisher
Bats Zap P.E.K.K.A
P.E.K.K.A
Bats Zap Arrows Goblin Demolisher
Magic Archer
Zap Ram Rider
Ram Rider
Zap Magic Archer
Golden Knight
Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Demolisher Magic Archer Ram Rider Golden Knight
P.E.K.K.A Bats Zap Ram Rider
P.E.K.K.A Ram Rider Bats
P.E.K.K.A Bats Ram Rider
Arrows Goblin Demolisher P.E.K.K.A
Arrows Bats Zap Goblin Demolisher Magic Archer
Bats Ram Rider Zap Arrows Magic Archer
Zap Arrows P.E.K.K.A Magic Archer Ram Rider Golden Knight
P.E.K.K.A
Bats Zap Arrows Goblin Demolisher Magic Archer Ram Rider
Arrows Bats Zap Magic Archer Ram Rider
P.E.K.K.A Bats Zap Ram Rider
Bats Zap Arrows Goblin Demolisher P.E.K.K.A Magic Archer Golden Knight
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider
Bats Arrows P.E.K.K.A
Arrows Bats Zap Goblin Demolisher Magic Archer Ram Rider Golden Knight
Zap Arrows Bats Goblin Demolisher Magic Archer Ram Rider
P.E.K.K.A Ram Rider
Goblin Demolisher Bats Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Arrows Magic Archer
P.E.K.K.A Bats Zap Ram Rider Golden Knight
P.E.K.K.A Bats Zap Ram Rider
P.E.K.K.A Ram Rider
Arrows Bats Zap Goblin Demolisher Magic Archer Ram Rider
P.E.K.K.A Bats Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Bats Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Golden Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Ram Rider Golden Knight
Goblin Demolisher Magic Archer
Bats Zap P.E.K.K.A Magic Archer Golden Knight
Bats Arrows Zap P.E.K.K.A Magic Archer Golden Knight
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Golden Knight
Arrows Zap Magic Archer Ram Rider Golden Knight
Arrows Magic Archer
Arrows
Zap Arrows Goblin Demolisher Magic Archer
Arrows Bats Zap Magic Archer Ram Rider
Arrows Goblin Demolisher Magic Archer
Arrows Zap Goblin Demolisher Magic Archer Ram Rider
Arrows Zap Ram Rider Golden Knight
Bats
Zap Arrows Magic Archer Ram Rider Golden Knight
Zap Arrows Magic Archer
Magic Archer Golden Knight
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Goblin Demolisher Magic Archer Golden Knight
Magic Archer Arrows Goblin Demolisher
Arrows
Bats
Zap Arrows Goblin Demolisher Magic Archer
Zap Arrows Goblin Demolisher Magic Archer Golden Knight
Magic Archer
Arrows
Zap Arrows
Zap Arrows Goblin Demolisher Magic Archer
Arrows Zap Magic Archer Ram Rider Golden Knight
Zap Arrows Magic Archer Ram Rider Golden Knight
Zap Arrows Magic Archer Golden Knight
Bats Zap Arrows Magic Archer
Zap Bats
Zap Arrows Magic Archer
Zap Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Zap Bats Magic Archer
Zap Arrows Magic Archer Ram Rider
Arrows
Magic Archer
Arrows Zap Magic Archer
Zap Arrows
P.E.K.K.A
Zap Bats Magic Archer Golden Knight
Bats Zap Magic Archer
Zap Magic Archer Golden Knight
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: