My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Goblin Cage Witch Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Prince
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Witch Prince
Barbarian Barrel
Bomber Goblin Cage Witch Electro Wizard
The Log
Bomber Goblin Cage Witch Prince
Earthquake
Bomber Goblin Cage Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Goblin Cage Witch Prince P.E.K.K.A Electro Wizard
Fireball
Bomber Goblin Cage Witch Electro Wizard
Poison
Bomber Bats Goblin Cage Witch Electro Wizard
Lightning
Goblin Cage Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Cage Poison Electro Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Goblin Cage Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Goblin Cage Prince P.E.K.K.A
Bats
Bomber Goblin Cage Prince P.E.K.K.A
Goblin Cage
Bomber Bats Witch
Poison
P.E.K.K.A Prince
Witch
Goblin Cage Prince P.E.K.K.A
Prince
Bomber Bats Poison Witch Electro Wizard
P.E.K.K.A
Poison Electro Wizard Bomber Bats Witch
Electro Wizard
P.E.K.K.A Prince

Defense Synergies 0 17

Bomber
Bats Goblin Cage P.E.K.K.A Electro Wizard
Bats
Bomber Goblin Cage Prince P.E.K.K.A Electro Wizard
Goblin Cage
Bomber Bats Poison Witch Prince Electro Wizard
Poison
Goblin Cage Electro Wizard
Witch
Goblin Cage Prince Electro Wizard
Prince
Bats Goblin Cage Witch Electro Wizard
P.E.K.K.A
Bomber Bats Electro Wizard
Electro Wizard
Bomber Bats Goblin Cage Poison Witch Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Electro Wizard
P.E.K.K.A Bats Goblin Cage Witch Prince Electro Wizard
Goblin Cage Witch Prince P.E.K.K.A Bomber Bats Electro Wizard
Goblin Cage Witch Prince P.E.K.K.A Bats Electro Wizard
Bomber Goblin Cage Poison Prince P.E.K.K.A
Bomber Bats Electro Wizard
Bats Electro Wizard Goblin Cage Poison Witch
Goblin Cage Poison P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Goblin Cage Prince
Bomber Prince Electro Wizard
Bats Poison Witch Electro Wizard Bomber
Bats Poison Witch Electro Wizard
Goblin Cage Prince P.E.K.K.A Bomber Bats Witch Electro Wizard
Bomber Bats Goblin Cage Poison Witch Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Cage Prince Electro Wizard
Goblin Cage Prince P.E.K.K.A Electro Wizard
Bomber Bats Goblin Cage Poison Witch Prince P.E.K.K.A Electro Wizard
Goblin Cage Bomber Bats Witch Prince Electro Wizard
Goblin Cage Poison Witch Bomber Bats Electro Wizard
P.E.K.K.A Goblin Cage Prince Electro Wizard
Bomber Bats Poison Witch Prince P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Witch Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Bomber Prince
P.E.K.K.A Bats Goblin Cage Witch Prince Electro Wizard
Prince P.E.K.K.A Bats Goblin Cage Electro Wizard
P.E.K.K.A Goblin Cage Witch Prince
Poison Bats Witch Electro Wizard
Prince P.E.K.K.A Bats Goblin Cage Witch Electro Wizard
P.E.K.K.A Goblin Cage Prince
Goblin Cage P.E.K.K.A Electro Wizard Bats Poison Witch Prince
Witch P.E.K.K.A Goblin Cage
P.E.K.K.A Bats Goblin Cage Witch Prince
P.E.K.K.A Goblin Cage Poison Prince Electro Wizard
Prince P.E.K.K.A Goblin Cage Witch
Bomber Goblin Cage Witch
Witch Electro Wizard Bomber Bats Goblin Cage Poison Prince P.E.K.K.A
Bats Poison Bomber Goblin Cage Witch P.E.K.K.A Electro Wizard
Bomber Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison Prince
Bomber Poison
Poison Bats Witch
Bomber Poison Witch
Poison
Poison
Bats Poison Prince Electro Wizard
Poison Prince Electro Wizard
Poison
Poison
Poison
Poison Prince
Bomber Poison Witch
Poison
Poison
Bomber Bats
Bomber Poison Prince Electro Wizard
Bomber Poison Witch
Poison Prince
Poison
Prince
Poison
Poison Bomber Witch
Witch
Poison Witch Electro Wizard
Poison Witch Prince
Poison
Poison Bats Witch Electro Wizard
Electro Wizard Bats Poison Witch
Poison Bomber
Poison Electro Wizard
P.E.K.K.A Prince
Poison
Electro Wizard Bats Witch Prince
Poison Witch Electro Wizard
Poison Prince Electro Wizard
Bomber Poison
Poison
Prince P.E.K.K.A
Bats Poison Witch Electro Wizard
Bats Poison Witch Electro Wizard
Poison Witch Prince Electro Wizard
Prince P.E.K.K.A

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