My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Guards
Giant Snowball
Bomber Goblin Barrel Guards
Zap
Bomber Goblin Barrel Guards
Barbarian Barrel
Bomber Valkyrie Goblin Barrel Guards Executioner Electro Wizard
The Log
Bomber Goblin Barrel Guards
Earthquake
Bomber Goblin Barrel Guards
Arrows
Bomber Goblin Barrel Guards
Royal Delivery
Bomber Valkyrie Goblin Barrel Guards Executioner P.E.K.K.A Electro Wizard
Fireball
Bomber Goblin Barrel Executioner Electro Wizard
Poison
Bomber Guards Executioner Electro Wizard
Lightning
Valkyrie Executioner Electro Wizard
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Barrel Guards Valkyrie Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Barrel Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie P.E.K.K.A
Valkyrie
Goblin Barrel Bomber Executioner P.E.K.K.A Electro Wizard
Goblin Barrel
Valkyrie Guards P.E.K.K.A
Guards
Goblin Barrel The Log
Executioner
Valkyrie P.E.K.K.A The Log
P.E.K.K.A
Electro Wizard Bomber Valkyrie Goblin Barrel Executioner The Log
The Log
Guards Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 1 15

Bomber
Valkyrie Guards P.E.K.K.A The Log Electro Wizard
Valkyrie
Bomber Executioner P.E.K.K.A The Log Electro Wizard
Goblin Barrel
Guards
Bomber Executioner The Log Electro Wizard
Executioner
Valkyrie Guards The Log
P.E.K.K.A
The Log Bomber Valkyrie Electro Wizard
The Log
P.E.K.K.A Bomber Valkyrie Guards Executioner Electro Wizard
Electro Wizard
Bomber Valkyrie Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Executioner The Log Electro Wizard
P.E.K.K.A Valkyrie Executioner The Log Electro Wizard
P.E.K.K.A Bomber Valkyrie Executioner Electro Wizard
P.E.K.K.A Valkyrie Guards Electro Wizard
Bomber Valkyrie P.E.K.K.A The Log
The Log Bomber Valkyrie Guards Executioner Electro Wizard
Electro Wizard Executioner
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Guards Bomber Valkyrie Electro Wizard
Valkyrie Guards Executioner Electro Wizard Bomber The Log
Executioner Electro Wizard
P.E.K.K.A Bomber Valkyrie Guards The Log Electro Wizard
Bomber Valkyrie Executioner Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Bomber Valkyrie Executioner P.E.K.K.A Electro Wizard
Valkyrie Bomber Guards Executioner The Log Electro Wizard
Valkyrie Executioner The Log Bomber Guards Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Valkyrie Guards Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards P.E.K.K.A Electro Wizard
Electro Wizard Bomber Valkyrie Executioner The Log
Guards P.E.K.K.A Valkyrie The Log Electro Wizard
Valkyrie Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Valkyrie Guards Executioner
Executioner Electro Wizard
Guards P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Valkyrie The Log
P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards
P.E.K.K.A Valkyrie Guards The Log Electro Wizard
P.E.K.K.A Valkyrie Guards Executioner
Bomber Valkyrie Executioner
Guards Electro Wizard Bomber Valkyrie Executioner P.E.K.K.A The Log
Valkyrie Executioner Bomber P.E.K.K.A The Log Electro Wizard
Bomber Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
Executioner The Log Electro Wizard
The Log
Valkyrie Guards The Log
Bomber Executioner Valkyrie The Log
Executioner
Bomber Executioner The Log
The Log Executioner
The Log
Guards Electro Wizard
Valkyrie The Log Electro Wizard
Executioner
Executioner The Log
The Log
Bomber Executioner The Log
Executioner The Log
Bomber
Bomber Executioner The Log Electro Wizard
Bomber Valkyrie The Log
The Log
The Log
The Log
The Log Bomber Valkyrie Executioner
The Log Executioner Electro Wizard
The Log
The Log
Executioner Electro Wizard
Electro Wizard Guards
Bomber The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Guards
Executioner Electro Wizard
The Log
Valkyrie Executioner Electro Wizard
The Log Bomber Executioner
Executioner P.E.K.K.A
Guards The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard
P.E.K.K.A

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