My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Firecracker Witch Bandit
Barbarian Barrel
Goblin Gang Firecracker Witch Bandit
The Log
Goblin Gang Firecracker Witch Bandit
Earthquake
Goblin Gang Firecracker Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Witch P.E.K.K.A Bandit
Fireball
Goblin Gang Firecracker Witch Bandit
Poison
Goblin Gang Firecracker Witch
Lightning
Witch Bandit Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Bandit Fireball Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Bandit

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball P.E.K.K.A Witch Bandit
Goblin Gang
Firecracker P.E.K.K.A Bandit
Firecracker
Zap Goblin Gang P.E.K.K.A Bandit
Fireball
Zap
Witch
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Goblin Gang Firecracker Witch
Bandit
Zap Goblin Gang Firecracker Witch
Goblinstein

Defense Synergies 1 12

Zap
Fireball Goblin Gang Firecracker Witch P.E.K.K.A Bandit
Goblin Gang
Zap Firecracker P.E.K.K.A Bandit
Firecracker
Zap Goblin Gang P.E.K.K.A Bandit
Fireball
Zap Bandit
Witch
Zap Bandit
P.E.K.K.A
Zap Goblin Gang Firecracker
Bandit
Zap Goblin Gang Firecracker Fireball Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
P.E.K.K.A Zap Goblin Gang Firecracker Witch Bandit
Goblin Gang Witch P.E.K.K.A Bandit
Witch P.E.K.K.A Goblin Gang Firecracker Bandit
Firecracker Fireball P.E.K.K.A
Goblin Gang Fireball Zap Firecracker Bandit
Zap Goblin Gang Firecracker Fireball Witch
Zap Fireball P.E.K.K.A Bandit
Witch P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Bandit
Goblin Gang Witch Zap Firecracker Fireball Bandit
Zap Goblin Gang Firecracker Fireball Witch
P.E.K.K.A Zap Goblin Gang Fireball Witch Bandit
Fireball Zap Goblin Gang Firecracker Witch P.E.K.K.A
P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang Fireball P.E.K.K.A Bandit
Goblin Gang Firecracker Fireball Witch P.E.K.K.A
Fireball Zap Goblin Gang Firecracker Witch Bandit
Zap Witch Firecracker Fireball Bandit
P.E.K.K.A
Goblin Gang Firecracker Fireball Witch P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Witch P.E.K.K.A Bandit
Fireball Bandit Zap Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Bandit Zap Witch
Goblin Gang P.E.K.K.A Zap Fireball Bandit
P.E.K.K.A Goblin Gang Witch Bandit
Firecracker Fireball Zap Goblin Gang Witch
Goblin Gang P.E.K.K.A Fireball Witch Bandit
P.E.K.K.A
Zap P.E.K.K.A Firecracker Fireball Witch Bandit
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball Witch Bandit
Firecracker Fireball Witch
Goblin Gang Witch Zap Firecracker Fireball P.E.K.K.A
Zap Firecracker Fireball Witch P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Zap Bandit
Fireball Bandit
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker Bandit
Goblin Gang Fireball
Firecracker Zap Fireball Bandit
Fireball Zap Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Witch Bandit
Firecracker Fireball Bandit
Fireball
Zap Firecracker Fireball Bandit
Zap Firecracker Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Witch
Witch
Firecracker Fireball Zap Witch Bandit
Fireball Zap Witch Bandit
Fireball Zap Firecracker Bandit
Zap Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Fireball
Zap Fireball Bandit
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Goblin Gang Fireball Witch Bandit
Fireball Zap Firecracker Witch
Fireball
Fireball Goblin Gang Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch Bandit
P.E.K.K.A
Fireball Firecracker

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