My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Dart Goblin Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Princess Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Dart Goblin Princess
Zap
Bats Goblin Gang Firecracker Dart Goblin Princess
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Princess Royal Ghost Electro Wizard
The Log
Goblin Gang Firecracker Dart Goblin Princess
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Dart Goblin Princess
Royal Delivery
Bats Goblin Gang Firecracker Dart Goblin P.E.K.K.A Princess Royal Ghost Electro Wizard
Fireball
Goblin Gang Firecracker Dart Goblin Princess Electro Wizard
Poison
Bats Goblin Gang Firecracker Dart Goblin Princess Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Dart Goblin Princess Royal Ghost Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Dart Goblin

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker P.E.K.K.A
Goblin Gang
Firecracker Dart Goblin P.E.K.K.A Princess Royal Ghost
Firecracker
Bats Goblin Gang Dart Goblin P.E.K.K.A Princess
Dart Goblin
Goblin Gang Firecracker P.E.K.K.A Princess
P.E.K.K.A
Electro Wizard Bats Goblin Gang Firecracker Dart Goblin Princess
Princess
Goblin Gang Firecracker Dart Goblin P.E.K.K.A Royal Ghost
Royal Ghost
Goblin Gang Princess Electro Wizard
Electro Wizard
P.E.K.K.A Royal Ghost

Defense Synergies 0 20

Bats
Firecracker Dart Goblin P.E.K.K.A Electro Wizard
Goblin Gang
Firecracker Dart Goblin P.E.K.K.A Princess Electro Wizard
Firecracker
Bats Goblin Gang Dart Goblin P.E.K.K.A Princess Electro Wizard
Dart Goblin
Bats Goblin Gang Firecracker P.E.K.K.A Princess Electro Wizard
P.E.K.K.A
Bats Goblin Gang Firecracker Dart Goblin Princess Electro Wizard
Princess
Goblin Gang Firecracker Dart Goblin P.E.K.K.A Royal Ghost
Royal Ghost
Princess Electro Wizard
Electro Wizard
Bats Goblin Gang Firecracker Dart Goblin P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Wizard
P.E.K.K.A Bats Goblin Gang Firecracker Dart Goblin Electro Wizard
Goblin Gang P.E.K.K.A Bats Dart Goblin Electro Wizard
P.E.K.K.A Bats Goblin Gang Firecracker Dart Goblin Electro Wizard
Firecracker P.E.K.K.A Princess
Goblin Gang Bats Firecracker Dart Goblin Royal Ghost Electro Wizard
Bats Dart Goblin Electro Wizard Goblin Gang Firecracker Princess
Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Princess
Goblin Gang Firecracker Dart Goblin Royal Ghost Electro Wizard
Bats Goblin Gang Dart Goblin Electro Wizard Firecracker Princess Royal Ghost
Bats Goblin Gang Firecracker Dart Goblin Princess Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
Bats Goblin Gang Firecracker Dart Goblin P.E.K.K.A Princess Royal Ghost Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Bats Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Bats Goblin Gang Firecracker Dart Goblin Royal Ghost Electro Wizard
Bats Firecracker Dart Goblin Princess Royal Ghost Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Goblin Gang Royal Ghost Bats Firecracker Dart Goblin P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Firecracker Royal Ghost
Goblin Gang P.E.K.K.A Bats Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Goblin Gang
Firecracker Bats Goblin Gang Dart Goblin Princess Electro Wizard
Goblin Gang P.E.K.K.A Bats Dart Goblin Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Firecracker
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Firecracker Dart Goblin Princess
Goblin Gang Electro Wizard Bats Firecracker Dart Goblin P.E.K.K.A
Bats Firecracker Dart Goblin P.E.K.K.A Princess Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Dart Goblin Royal Ghost
Firecracker Dart Goblin Princess Royal Ghost Electro Wizard
Dart Goblin
Firecracker Dart Goblin
Firecracker
Firecracker Bats Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin
Bats Goblin Gang Electro Wizard
Firecracker Dart Goblin Princess Electro Wizard
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Princess Firecracker Dart Goblin
Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Bats
Firecracker Dart Goblin Princess Electro Wizard
Firecracker Dart Goblin Princess
Princess
Firecracker Princess
Firecracker Dart Goblin Princess Royal Ghost Electro Wizard
Princess
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Princess Electro Wizard
Electro Wizard Bats Firecracker Dart Goblin
Dart Goblin
Firecracker Princess Electro Wizard
P.E.K.K.A
Firecracker Princess
Electro Wizard Bats Goblin Gang Dart Goblin Princess
Firecracker Dart Goblin Princess Electro Wizard
Goblin Gang Firecracker Dart Goblin Princess Electro Wizard
Firecracker Dart Goblin Princess
Firecracker Dart Goblin P.E.K.K.A
Bats Goblin Gang Firecracker Dart Goblin Princess Electro Wizard
Firecracker Bats Dart Goblin Princess Electro Wizard
Firecracker Dart Goblin Princess Royal Ghost Electro Wizard

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