My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Firecracker Inferno Tower Guards Magic Archer
The Log
Firecracker Guards
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards P.E.K.K.A Magic Archer
Fireball
Firecracker Inferno Tower Magic Archer
Poison
Firecracker Inferno Tower Guards Magic Archer
Lightning
Inferno Tower Magic Archer Goblinstein
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Magic Archer Inferno Tower Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Magic Archer

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning
Firecracker
P.E.K.K.A
Inferno Tower
Guards
Lightning
Arrows
P.E.K.K.A
Arrows Magic Archer Firecracker
Magic Archer
P.E.K.K.A
Goblinstein

Defense Synergies 1 7

Arrows
Inferno Tower Lightning P.E.K.K.A
Firecracker
Inferno Tower Guards P.E.K.K.A
Inferno Tower
Guards Arrows Firecracker
Guards
Inferno Tower Firecracker Magic Archer
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker
Magic Archer
Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Firecracker
Inferno Tower P.E.K.K.A Lightning
Inferno Tower P.E.K.K.A Firecracker Guards
Lightning Arrows Firecracker P.E.K.K.A
Arrows Firecracker Guards Magic Archer
Inferno Tower Lightning Arrows Firecracker Magic Archer
Lightning Arrows Inferno Tower P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A
Guards Firecracker Inferno Tower
Guards Arrows Firecracker Magic Archer
Arrows Inferno Tower Firecracker Magic Archer
Inferno Tower P.E.K.K.A Guards Lightning
Arrows Firecracker Guards P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A
Inferno Tower Lightning P.E.K.K.A
Arrows Firecracker Inferno Tower P.E.K.K.A
Arrows Firecracker Guards Magic Archer
Arrows Firecracker Guards Magic Archer
P.E.K.K.A Inferno Tower
Arrows Firecracker Guards P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower P.E.K.K.A
Arrows Firecracker Lightning Magic Archer
Guards P.E.K.K.A Inferno Tower Lightning
Guards Lightning P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Guards
Arrows Firecracker Magic Archer
Guards P.E.K.K.A Inferno Tower Lightning
Inferno Tower P.E.K.K.A
Lightning P.E.K.K.A Firecracker Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Inferno Tower Guards
Lightning P.E.K.K.A Arrows Guards
Lightning P.E.K.K.A Inferno Tower Guards
Firecracker Magic Archer
Inferno Tower Guards Firecracker Lightning P.E.K.K.A Magic Archer
Arrows Firecracker Inferno Tower P.E.K.K.A Magic Archer
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows Firecracker Guards
Arrows Firecracker Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Firecracker Guards
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Lightning Magic Archer
Arrows Firecracker Lightning
Lightning Guards
Firecracker Lightning Arrows Magic Archer
Lightning Arrows Firecracker Magic Archer
Lightning Firecracker Magic Archer
Lightning Arrows Firecracker Magic Archer
Lightning Arrows Firecracker Magic Archer
Lightning Arrows Firecracker Magic Archer
Lightning Magic Archer Arrows Firecracker
Lightning Arrows
Lightning
Lightning Arrows Firecracker Magic Archer
Lightning Arrows Firecracker Magic Archer
Lightning Magic Archer
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Magic Archer
Arrows Firecracker Lightning Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Firecracker Magic Archer
Lightning Arrows Firecracker Magic Archer
Lightning Firecracker Guards
Lightning
Lightning Arrows Magic Archer
Lightning Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Lightning Magic Archer
Lightning Guards Magic Archer
Lightning Arrows Firecracker Magic Archer
Arrows
Lightning Firecracker Magic Archer
Arrows Firecracker Lightning Magic Archer
Lightning Arrows
Firecracker P.E.K.K.A
Firecracker Guards Lightning Magic Archer
Firecracker Lightning Magic Archer
Lightning Firecracker Magic Archer
P.E.K.K.A
Lightning Firecracker

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