My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard P.E.K.K.A Inferno Dragon
Fireball
Firecracker Wizard Inferno Dragon
Poison
Firecracker Wizard
Lightning
Wizard Inferno Dragon Goblinstein
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Freeze Inferno Dragon Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Firecracker Freeze

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror P.E.K.K.A Inferno Dragon
Wizard
Rage P.E.K.K.A
Mirror
Firecracker Freeze
Rage
Wizard
Freeze
Mirror
P.E.K.K.A
Goblinstein Firecracker Wizard
Inferno Dragon
Firecracker
Goblinstein
P.E.K.K.A

Defense Synergies 1 5

Firecracker
Mirror P.E.K.K.A
Wizard
Freeze P.E.K.K.A
Mirror
Firecracker Inferno Dragon
Rage
Freeze
Wizard
P.E.K.K.A
Goblinstein Firecracker Wizard
Inferno Dragon
Mirror
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
P.E.K.K.A Inferno Dragon Firecracker
P.E.K.K.A Freeze Inferno Dragon
P.E.K.K.A Inferno Dragon Firecracker
Firecracker P.E.K.K.A
Freeze Firecracker
Inferno Dragon Firecracker Wizard Freeze
P.E.K.K.A
P.E.K.K.A Inferno Dragon
Firecracker
Firecracker Wizard Freeze
Inferno Dragon Firecracker Wizard
P.E.K.K.A Wizard Freeze
Wizard Firecracker Freeze P.E.K.K.A
P.E.K.K.A Inferno Dragon
Freeze P.E.K.K.A Inferno Dragon Goblinstein
Wizard Firecracker P.E.K.K.A
Firecracker Wizard
Wizard Freeze Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Firecracker P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Firecracker Wizard Inferno Dragon
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Inferno Dragon
Firecracker Wizard Goblinstein Freeze
P.E.K.K.A
P.E.K.K.A Inferno Dragon
Freeze P.E.K.K.A Goblinstein Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A
P.E.K.K.A Wizard
Wizard Firecracker
Firecracker Freeze P.E.K.K.A Inferno Dragon Goblinstein
Firecracker Wizard Freeze P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Freeze
Wizard Firecracker Goblinstein
Firecracker Wizard Goblinstein Freeze
Firecracker Wizard
Firecracker Wizard Freeze
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard
Firecracker Wizard
Freeze
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker Freeze Wizard Goblinstein
Inferno Dragon
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard Freeze Goblinstein
Wizard
Firecracker Freeze
P.E.K.K.A
Firecracker Wizard
Freeze Goblinstein
Firecracker Wizard
Freeze
Firecracker Wizard
Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker Freeze
Firecracker
Firecracker Freeze
P.E.K.K.A Inferno Dragon
Firecracker Wizard

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