My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Elixir Collector P.E.K.K.A Golem Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Skeleton King
Zap
Firecracker Skeleton King
Barbarian Barrel
Firecracker Goblin Cage Skeleton King
The Log
Firecracker Goblin Cage Skeleton King
Earthquake
Firecracker Goblin Cage Elixir Collector Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Goblin Cage P.E.K.K.A Skeleton King
Fireball
Firecracker Goblin Cage Elixir Collector Skeleton King
Poison
Firecracker Goblin Cage Elixir Collector Skeleton King
Lightning
Goblin Cage Elixir Collector Skeleton King
Rocket
Elixir Collector Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector P.E.K.K.A Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Goblin Cage Skeleton King Rocket Elixir Collector P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Void Goblin Cage Skeleton King

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage P.E.K.K.A Golem
Goblin Cage
Firecracker Golem
Rocket
Golem
Elixir Collector
Void
P.E.K.K.A
Firecracker
Golem
Firecracker Goblin Cage Rocket Skeleton King
Skeleton King
Golem

Defense Synergies 0 2

Firecracker
Goblin Cage P.E.K.K.A
Goblin Cage
Firecracker
Rocket
Elixir Collector
Void
P.E.K.K.A
Firecracker
Golem
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Cage Void
P.E.K.K.A Firecracker Goblin Cage
Goblin Cage Rocket P.E.K.K.A Void
Goblin Cage P.E.K.K.A Firecracker Skeleton King
Firecracker Goblin Cage Rocket P.E.K.K.A
Firecracker
Rocket Firecracker Goblin Cage Void
Rocket Goblin Cage Void P.E.K.K.A
P.E.K.K.A Goblin Cage Skeleton King
Firecracker
Firecracker Skeleton King
Firecracker
Goblin Cage P.E.K.K.A Rocket
Rocket Firecracker Goblin Cage P.E.K.K.A Skeleton King
P.E.K.K.A Goblin Cage Skeleton King
Rocket Goblin Cage P.E.K.K.A
Firecracker Goblin Cage P.E.K.K.A
Goblin Cage Firecracker
Goblin Cage Firecracker
P.E.K.K.A Goblin Cage
Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Void P.E.K.K.A
Void Firecracker Rocket
P.E.K.K.A Goblin Cage Rocket
Rocket P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage
Firecracker Rocket
Rocket P.E.K.K.A Goblin Cage Void
P.E.K.K.A Goblin Cage
Goblin Cage Rocket Void P.E.K.K.A Firecracker
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage
Rocket P.E.K.K.A Goblin Cage Void
Rocket P.E.K.K.A Goblin Cage Skeleton King
Firecracker Goblin Cage
Firecracker Goblin Cage Rocket P.E.K.K.A Skeleton King
Firecracker Goblin Cage P.E.K.K.A Skeleton King
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Rocket
Firecracker Void
Rocket Void
Firecracker Rocket Void
Rocket Firecracker
Firecracker Rocket
Firecracker
Firecracker
Void Firecracker
Rocket Void
Firecracker Rocket Void
Void Firecracker Rocket
Rocket Firecracker Void
Firecracker Rocket Void
Firecracker
Rocket Firecracker
Firecracker Rocket
Rocket
Rocket
Rocket Void Firecracker
Rocket Firecracker Void
Rocket Void
Rocket Void
Rocket Void
Rocket Void
Firecracker
Firecracker Void
Void
Rocket Void Firecracker
Firecracker Void
Rocket Firecracker Void
Void
Void Rocket
Rocket Void Firecracker
P.E.K.K.A
Rocket Firecracker
Rocket Void
Rocket Firecracker
Void Firecracker Rocket
Firecracker Skeleton King
Rocket Void
Firecracker P.E.K.K.A
Firecracker Rocket Skeleton King
Firecracker Rocket Void
Void Firecracker Rocket
P.E.K.K.A
Firecracker Rocket Void
Void

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