My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Firecracker Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Skeleton Army
Giant Snowball
Archers Cannon Skeleton Barrel Musketeer Skeleton Army
Zap
Archers Cannon Skeleton Barrel Firecracker Skeleton Army
Barbarian Barrel
Archers Cannon Skeleton Barrel Firecracker Musketeer Skeleton Army
The Log
Archers Cannon Skeleton Barrel Firecracker Musketeer Skeleton Army
Earthquake
Archers Cannon Firecracker Skeleton Army
Arrows
Archers Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Archers Skeleton Barrel Firecracker Musketeer Skeleton Army P.E.K.K.A
Fireball
Archers Cannon Skeleton Barrel Firecracker Musketeer Skeleton Army
Poison
Archers Cannon Skeleton Barrel Firecracker Musketeer Skeleton Army
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Cannon Skeleton Barrel Firecracker Skeleton Army Fireball Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Cannon Skeleton Barrel Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel P.E.K.K.A
Cannon
Skeleton Barrel
Firecracker Fireball Archers Musketeer
Firecracker
Skeleton Barrel P.E.K.K.A
Fireball
Skeleton Barrel
Musketeer
Skeleton Barrel P.E.K.K.A
Skeleton Army
P.E.K.K.A
Archers Firecracker Musketeer

Defense Synergies 1 15

Archers
Cannon Firecracker Skeleton Army P.E.K.K.A
Cannon
Musketeer Archers Firecracker Fireball Skeleton Army
Skeleton Barrel
Fireball Musketeer
Firecracker
Archers Cannon Musketeer Skeleton Army P.E.K.K.A
Fireball
Cannon Skeleton Barrel Musketeer
Musketeer
Cannon Skeleton Barrel Firecracker Fireball Skeleton Army P.E.K.K.A
Skeleton Army
Archers Cannon Firecracker Musketeer
P.E.K.K.A
Archers Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Firecracker Fireball Musketeer
Skeleton Army P.E.K.K.A Cannon Firecracker Musketeer
Cannon Skeleton Army P.E.K.K.A Archers Musketeer
Cannon Skeleton Army P.E.K.K.A Firecracker Musketeer
Firecracker Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Archers Cannon Firecracker Musketeer
Musketeer Archers Cannon Firecracker Fireball
Cannon Skeleton Barrel Fireball Musketeer P.E.K.K.A
Cannon P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Archers Cannon Firecracker Musketeer
Archers Skeleton Army Cannon Firecracker Fireball Musketeer
Musketeer Archers Firecracker Fireball
Cannon Skeleton Army P.E.K.K.A Fireball Musketeer
Fireball Skeleton Army Cannon Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon Fireball P.E.K.K.A
Cannon Firecracker Fireball Musketeer Skeleton Army P.E.K.K.A
Cannon Fireball Archers Firecracker Musketeer Skeleton Army
Archers Cannon Firecracker Fireball Musketeer
P.E.K.K.A Cannon Musketeer
Skeleton Army Archers Cannon Firecracker Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball P.E.K.K.A
Fireball Archers Skeleton Barrel Firecracker Musketeer
Skeleton Army P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A Fireball Musketeer
P.E.K.K.A Cannon Musketeer Skeleton Army
Firecracker Fireball Archers Skeleton Barrel Musketeer
Skeleton Army P.E.K.K.A Archers Fireball Musketeer
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Fireball Skeleton Army
P.E.K.K.A Cannon Musketeer Skeleton Army
P.E.K.K.A Musketeer
Skeleton Army P.E.K.K.A Fireball
Skeleton Army P.E.K.K.A Cannon Fireball
Archers Cannon Firecracker Fireball Musketeer Skeleton Army
Skeleton Army Archers Firecracker Fireball Musketeer P.E.K.K.A
Archers Cannon Firecracker Fireball Musketeer P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker Musketeer
Firecracker Fireball Skeleton Barrel Musketeer
Skeleton Barrel Fireball
Skeleton Barrel Firecracker Fireball Musketeer
Fireball Firecracker
Firecracker Fireball Skeleton Barrel Musketeer
Archers Firecracker Musketeer
Fireball Skeleton Barrel Firecracker
Fireball Skeleton Barrel Firecracker
Fireball Musketeer
Firecracker Skeleton Barrel Fireball Musketeer
Fireball Archers Firecracker Musketeer
Skeleton Barrel Firecracker Fireball Musketeer
Skeleton Barrel Firecracker Fireball Musketeer
Skeleton Barrel Firecracker Fireball Musketeer
Skeleton Barrel Firecracker Fireball Musketeer
Skeleton Barrel Firecracker Fireball Musketeer
Fireball
Archers Skeleton Barrel Firecracker Fireball Musketeer
Skeleton Barrel Firecracker Fireball
Fireball Musketeer
Fireball
Musketeer
Skeleton Barrel Fireball Musketeer
Firecracker Fireball
Firecracker Fireball Skeleton Barrel Musketeer
Fireball Skeleton Barrel Musketeer
Fireball Skeleton Barrel Firecracker Musketeer
Archers Firecracker Fireball Musketeer
Skeleton Barrel Firecracker Fireball Musketeer
Fireball
Fireball Musketeer
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Skeleton Barrel Archers Fireball Musketeer Skeleton Army
Fireball Archers Firecracker Musketeer
Fireball
Fireball Firecracker Musketeer
Skeleton Barrel Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer P.E.K.K.A
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Skeleton Barrel Firecracker Fireball Musketeer
P.E.K.K.A
Fireball Firecracker

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