My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Goblin Giant P.E.K.K.A Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Goblin Giant P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Sparky
Giant Snowball
Zap
Dark Prince Goblin Giant Sparky
Barbarian Barrel
Elite Barbarians Dark Prince Sparky
The Log
Elite Barbarians Dark Prince Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Dark Prince P.E.K.K.A Sparky
Fireball
Elite Barbarians Sparky
Poison
Sparky
Lightning
Elite Barbarians Dark Prince Sparky Archer Queen
Rocket
Elite Barbarians Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Dark Prince Archer Queen Elite Barbarians Goblin Giant Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Rage Dark Prince Archer Queen

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Goblin Giant P.E.K.K.A Sparky Dark Prince
Elite Barbarians
Zap Rage Goblin Giant Sparky
Rage
Elite Barbarians Sparky Dark Prince Goblin Giant
Dark Prince
Zap Rage Goblin Giant Sparky
Goblin Giant
Zap Sparky Elite Barbarians Rage Dark Prince
P.E.K.K.A
Zap Archer Queen
Sparky
Zap Rage Goblin Giant Elite Barbarians Dark Prince Archer Queen
Archer Queen
P.E.K.K.A Sparky

Defense Synergies 2 7

Zap
Goblin Giant Elite Barbarians Dark Prince P.E.K.K.A Sparky Archer Queen
Elite Barbarians
Dark Prince Zap
Rage
Dark Prince
Elite Barbarians Zap Archer Queen
Goblin Giant
Zap Sparky
P.E.K.K.A
Zap
Sparky
Zap Goblin Giant
Archer Queen
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant Sparky
Elite Barbarians P.E.K.K.A Sparky Zap Dark Prince
P.E.K.K.A Sparky Elite Barbarians Dark Prince
Elite Barbarians P.E.K.K.A Sparky Dark Prince
Elite Barbarians Dark Prince P.E.K.K.A Sparky
Zap Dark Prince
Zap
Zap Goblin Giant P.E.K.K.A Sparky
P.E.K.K.A Sparky Elite Barbarians Archer Queen
Elite Barbarians Dark Prince Sparky
Zap Dark Prince Goblin Giant
Zap
P.E.K.K.A Sparky Zap Elite Barbarians Dark Prince
Sparky Zap Dark Prince P.E.K.K.A
Elite Barbarians P.E.K.K.A Sparky
Zap Elite Barbarians P.E.K.K.A Sparky
Sparky Elite Barbarians Dark Prince P.E.K.K.A
Zap Elite Barbarians Dark Prince
Zap Dark Prince
P.E.K.K.A Sparky Elite Barbarians
Dark Prince Elite Barbarians Goblin Giant P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince P.E.K.K.A Sparky
Zap Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Dark Prince Goblin Giant Sparky
Dark Prince P.E.K.K.A Zap Elite Barbarians Goblin Giant Sparky
P.E.K.K.A Elite Barbarians Dark Prince Goblin Giant Sparky
Zap Goblin Giant
Dark Prince P.E.K.K.A Sparky Elite Barbarians Goblin Giant
P.E.K.K.A Elite Barbarians Dark Prince Goblin Giant Sparky
Zap P.E.K.K.A Elite Barbarians Dark Prince Sparky
P.E.K.K.A Goblin Giant Sparky
P.E.K.K.A Elite Barbarians Dark Prince Sparky
P.E.K.K.A Zap Elite Barbarians Dark Prince Goblin Giant Archer Queen
Elite Barbarians Dark Prince P.E.K.K.A Goblin Giant Sparky
Sparky
Elite Barbarians Sparky Zap Dark Prince Goblin Giant P.E.K.K.A Archer Queen
Zap Elite Barbarians Dark Prince P.E.K.K.A Sparky Archer Queen
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Goblin Giant Sparky
Dark Prince Sparky
Zap Dark Prince Sparky
Zap Goblin Giant
Sparky
Zap
Zap
Elite Barbarians Sparky
Zap Dark Prince Sparky
Zap Archer Queen
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Zap Sparky
Sparky
Sparky
Sparky
Zap Dark Prince Sparky
Zap
Sparky
Sparky
Zap
Zap Dark Prince Sparky
Zap Sparky
Zap Sparky
Zap Sparky
Elite Barbarians Zap Sparky
Zap
Elite Barbarians Sparky
Zap Sparky
Zap Sparky
P.E.K.K.A Sparky
Sparky
Zap Dark Prince
Zap Archer Queen
Dark Prince Sparky
Zap
Zap Sparky Archer Queen
Elite Barbarians Dark Prince P.E.K.K.A Sparky Archer Queen
Zap Elite Barbarians Sparky Archer Queen
Zap Archer Queen
Zap Dark Prince Goblin Giant Sparky Archer Queen
P.E.K.K.A Sparky
Sparky

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