My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon P.E.K.K.A Electro Wizard Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Valkyrie Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Balloon P.E.K.K.A Electro Wizard Lumberjack Mother Witch
Fireball
Hog Rider Balloon Electro Wizard Lumberjack Mother Witch
Poison
Balloon Electro Wizard Mother Witch
Lightning
Valkyrie Balloon Electro Wizard Lumberjack Mother Witch
Rocket
Valkyrie Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Hog Rider Freeze Electro Wizard Lumberjack Mother Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Valkyrie Hog Rider Freeze Electro Wizard

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Balloon Lumberjack P.E.K.K.A Electro Wizard Mother Witch
Hog Rider
Valkyrie Freeze Balloon Electro Wizard Lumberjack Mother Witch
Freeze
Hog Rider Balloon
Balloon
Valkyrie Freeze Lumberjack Hog Rider Electro Wizard
P.E.K.K.A
Electro Wizard Valkyrie Lumberjack Mother Witch
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider Balloon Lumberjack
Lumberjack
Valkyrie Balloon Hog Rider P.E.K.K.A Electro Wizard
Mother Witch
Valkyrie Hog Rider P.E.K.K.A

Defense Synergies 0 10

Valkyrie
Freeze P.E.K.K.A Electro Wizard Lumberjack Mother Witch
Hog Rider
Freeze
Valkyrie Electro Wizard Lumberjack
Balloon
P.E.K.K.A
Valkyrie Electro Wizard
Electro Wizard
Valkyrie Freeze P.E.K.K.A Lumberjack
Lumberjack
Valkyrie Freeze Electro Wizard Mother Witch
Mother Witch
Valkyrie Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Freeze Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Lumberjack
Freeze Valkyrie Electro Wizard Lumberjack Mother Witch
Electro Wizard Freeze
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Mother Witch Freeze Lumberjack
Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Freeze Electro Wizard
Valkyrie Freeze P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Freeze P.E.K.K.A Electro Wizard Lumberjack
Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Electro Wizard Lumberjack
Valkyrie Freeze Electro Wizard Lumberjack Mother Witch
P.E.K.K.A Electro Wizard Lumberjack
Valkyrie P.E.K.K.A Electro Wizard Lumberjack Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Lumberjack
P.E.K.K.A Lumberjack Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Valkyrie Lumberjack
Mother Witch Freeze Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Lumberjack
Freeze P.E.K.K.A Electro Wizard Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Lumberjack
Valkyrie
Electro Wizard Valkyrie Freeze P.E.K.K.A Lumberjack
Valkyrie Freeze P.E.K.K.A Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Electro Wizard
Valkyrie Freeze
Valkyrie
Mother Witch Freeze
Freeze
Electro Wizard Lumberjack
Valkyrie Electro Wizard
Freeze
Freeze
Electro Wizard
Valkyrie Mother Witch
Freeze Mother Witch Valkyrie
Electro Wizard
Electro Wizard Mother Witch
Electro Wizard Freeze
Freeze Electro Wizard
P.E.K.K.A
Electro Wizard Freeze
Electro Wizard
Freeze
Valkyrie Electro Wizard Lumberjack
P.E.K.K.A
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard
P.E.K.K.A

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