My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Musketeer Miner Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Musketeer Valkyrie
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A Miner Inferno Dragon
Fireball
Musketeer Inferno Dragon
Poison
Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie Inferno Dragon
Rocket
Musketeer Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Mini P.E.K.K.A Musketeer Valkyrie Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Miner Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mini P.E.K.K.A Miner
Knight
Musketeer Arrows Miner
Mini P.E.K.K.A
Arrows Musketeer Valkyrie
Musketeer
Knight Valkyrie Mini P.E.K.K.A P.E.K.K.A Miner
Valkyrie
Musketeer Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Valkyrie
Miner
Arrows Knight Musketeer Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 2 10

Arrows
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Knight
Musketeer Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Knight Musketeer Valkyrie
Musketeer
Knight Valkyrie Mini P.E.K.K.A P.E.K.K.A Miner
Valkyrie
Musketeer Arrows Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Valkyrie
Miner
Musketeer
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Knight Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Musketeer Valkyrie Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Knight Musketeer Valkyrie
Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Musketeer Valkyrie
Musketeer Inferno Dragon Arrows
Arrows Musketeer Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie Miner
Valkyrie Arrows Knight Musketeer
Arrows Musketeer Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Knight Musketeer Valkyrie
Valkyrie Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A
Arrows Valkyrie Knight Musketeer
Arrows Valkyrie Knight Musketeer Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Musketeer Inferno Dragon
Valkyrie Arrows Knight Mini P.E.K.K.A Musketeer P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie Miner Inferno Dragon
P.E.K.K.A Knight Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Mini P.E.K.K.A Musketeer Valkyrie Inferno Dragon
Arrows Musketeer
Mini P.E.K.K.A P.E.K.K.A Knight Musketeer Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie Inferno Dragon
P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Mini P.E.K.K.A Musketeer Valkyrie
P.E.K.K.A Arrows Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie
Musketeer Valkyrie
Knight Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A Inferno Dragon
Arrows Valkyrie Mini P.E.K.K.A Musketeer P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer Miner
Arrows Miner
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Miner
Mini P.E.K.K.A Musketeer
Miner Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Valkyrie Miner
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Inferno Dragon
Arrows Miner Musketeer
Arrows Musketeer Miner
Miner Arrows Musketeer
Arrows Musketeer
Musketeer
Mini P.E.K.K.A
Arrows Musketeer Miner
Arrows
P.E.K.K.A
Arrows
Musketeer
Arrows Musketeer
Arrows
Miner Knight Mini P.E.K.K.A Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer P.E.K.K.A
Musketeer
Musketeer
Musketeer Miner
P.E.K.K.A Inferno Dragon

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