My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Fire Spirit Knight Tesla Executioner
The Log
Skeletons Fire Spirit
Earthquake
Skeletons Tesla
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Knight Executioner P.E.K.K.A
Fireball
Tesla Executioner
Poison
Executioner
Lightning
Knight Tesla Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Knight Tesla Fireball Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Knight
Knight
Executioner Fire Spirit Fireball The Log
Tesla
Fireball
Knight The Log
Executioner
Knight P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Executioner The Log
The Log
Knight Fireball Executioner P.E.K.K.A

Defense Synergies 7 11

Skeletons
Tesla Fire Spirit Knight Executioner P.E.K.K.A The Log
Fire Spirit
Knight Skeletons P.E.K.K.A The Log
Knight
Fire Spirit Tesla Executioner Skeletons Fireball The Log
Tesla
Skeletons Knight The Log Fireball
Fireball
The Log Knight Tesla
Executioner
Knight Skeletons The Log
P.E.K.K.A
The Log Skeletons Fire Spirit
The Log
Tesla Fireball P.E.K.K.A Skeletons Fire Spirit Knight Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Executioner The Log
P.E.K.K.A Skeletons Knight Tesla Executioner The Log
Tesla P.E.K.K.A Skeletons Fire Spirit Knight Executioner
Tesla P.E.K.K.A Skeletons Knight
Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Fire Spirit Tesla Executioner
Tesla Fire Spirit Fireball Executioner
Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons
Knight Skeletons Fire Spirit Tesla
Executioner Skeletons Knight Tesla Fireball The Log
Tesla Executioner Fireball
Tesla P.E.K.K.A Skeletons Fire Spirit Knight Fireball The Log
Fire Spirit Fireball Executioner Tesla P.E.K.K.A The Log
P.E.K.K.A Knight Tesla
Tesla Fireball P.E.K.K.A The Log
Tesla Skeletons Knight Fireball Executioner P.E.K.K.A
Fire Spirit Tesla Fireball Knight Executioner The Log
Executioner The Log Fire Spirit Knight Tesla Fireball
P.E.K.K.A Tesla
Fire Spirit Knight Tesla Fireball Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball P.E.K.K.A
Fireball Knight Tesla Executioner The Log
P.E.K.K.A Skeletons Knight The Log
P.E.K.K.A Knight Tesla Fireball The Log
P.E.K.K.A Skeletons Knight Tesla Executioner
Fire Spirit Fireball Executioner Skeletons Tesla
P.E.K.K.A Skeletons Knight Tesla Fireball
P.E.K.K.A Knight Tesla
P.E.K.K.A Skeletons Knight Fireball The Log
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Knight Tesla Fireball Executioner
Tesla Fireball Executioner
Tesla Skeletons Knight Fireball Executioner P.E.K.K.A The Log
Executioner Tesla Fireball P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Executioner The Log
Fireball The Log
Knight Fireball The Log
Fireball Executioner Fire Spirit The Log
Fireball Executioner Fire Spirit
Fire Spirit Executioner The Log
Fireball The Log Fire Spirit Executioner
Fireball The Log
Fire Spirit Fireball
Knight Fireball The Log
Fireball Fire Spirit Executioner
Fire Spirit Knight Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Fire Spirit Fireball Executioner The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Executioner
Fireball The Log Executioner
Fireball The Log
Fireball The Log
Fire Spirit Fireball Executioner
Fireball
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fire Spirit Fireball
Fireball Fire Spirit Executioner
The Log Fireball
Fireball Knight Executioner
The Log Fireball Executioner
Fireball
Executioner P.E.K.K.A
Fireball The Log
Fireball Executioner
Fireball Executioner The Log
P.E.K.K.A
Fireball

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