My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Miner
Zap
Guards
Barbarian Barrel
Knight Bomb Tower Guards
The Log
Guards
Earthquake
Bomb Tower Guards
Arrows
Guards
Royal Delivery
Knight Guards P.E.K.K.A Miner
Fireball
Bomb Tower
Poison
Bomb Tower Guards
Lightning
Knight Bomb Tower Monk
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Knight Guards Miner Bomb Tower Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Knight Guards

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Knight Miner
Arrows
P.E.K.K.A Knight Miner
Knight
Giant Snowball Arrows Miner
Bomb Tower
Guards
Miner
P.E.K.K.A
Giant Snowball Arrows
Miner
Guards Giant Snowball Arrows Knight
Monk

Defense Synergies 1 9

Giant Snowball
Knight Bomb Tower Guards P.E.K.K.A Miner
Arrows
Knight Bomb Tower P.E.K.K.A Monk
Knight
Bomb Tower Giant Snowball Arrows
Bomb Tower
Knight Giant Snowball Arrows
Guards
Giant Snowball
P.E.K.K.A
Giant Snowball Arrows
Miner
Giant Snowball
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bomb Tower P.E.K.K.A Knight Monk
Bomb Tower P.E.K.K.A Giant Snowball Knight
Bomb Tower P.E.K.K.A Knight Guards Monk
Arrows Bomb Tower P.E.K.K.A Monk
Arrows Giant Snowball Bomb Tower Guards
Giant Snowball Arrows Bomb Tower
Arrows Bomb Tower P.E.K.K.A Monk
P.E.K.K.A Bomb Tower
Knight Guards Giant Snowball Miner
Guards Giant Snowball Arrows Knight Bomb Tower
Arrows Giant Snowball
Bomb Tower P.E.K.K.A Giant Snowball Knight Guards
Bomb Tower Giant Snowball Arrows Guards P.E.K.K.A
P.E.K.K.A Knight Bomb Tower
Bomb Tower Monk Giant Snowball P.E.K.K.A
Bomb Tower Arrows Knight P.E.K.K.A
Arrows Bomb Tower Giant Snowball Knight Guards
Giant Snowball Arrows Bomb Tower Knight Guards
P.E.K.K.A Bomb Tower
Giant Snowball Arrows Knight Bomb Tower Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Snowball P.E.K.K.A
Giant Snowball Arrows Knight Bomb Tower Miner Monk
Guards P.E.K.K.A Knight Bomb Tower
Guards P.E.K.K.A Knight Monk
P.E.K.K.A Knight Guards
Arrows Giant Snowball Bomb Tower Monk
Guards P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Giant Snowball Knight Bomb Tower Monk
P.E.K.K.A Guards
P.E.K.K.A Knight Bomb Tower Guards
P.E.K.K.A Monk Giant Snowball Arrows Guards
P.E.K.K.A Knight Bomb Tower Guards
Bomb Tower
Guards Knight Bomb Tower P.E.K.K.A Monk
Arrows Giant Snowball Bomb Tower P.E.K.K.A
Giant Snowball Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards Monk
Arrows Monk Giant Snowball Miner
Arrows Miner
Arrows Knight Guards
Giant Snowball Arrows
Arrows Giant Snowball Monk
Arrows
Arrows Giant Snowball
Arrows Miner Monk Giant Snowball
Giant Snowball Guards
Miner Monk Arrows Knight
Monk Giant Snowball Arrows
Giant Snowball Knight Miner
Arrows Monk
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Monk Giant Snowball Arrows
Giant Snowball Arrows Monk
Giant Snowball Arrows Miner Monk
Monk
Giant Snowball Arrows
Monk
Giant Snowball Arrows Monk
Giant Snowball Arrows
Arrows Miner Giant Snowball Monk
Giant Snowball Arrows Miner Monk
Miner Arrows
Giant Snowball Arrows
Giant Snowball Guards
Giant Snowball
Giant Snowball Arrows Miner
Giant Snowball Arrows Monk
P.E.K.K.A
Giant Snowball Arrows Monk
Guards
Giant Snowball Arrows Monk
Arrows
Miner Knight
Arrows Giant Snowball
Monk Giant Snowball Arrows
P.E.K.K.A
Giant Snowball Guards
Giant Snowball
Giant Snowball Miner Monk
P.E.K.K.A
Monk

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