My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Spear Goblins Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Balloon
Giant Snowball
Skeletons Goblins Spear Goblins Cannon Balloon Lumberjack
Zap
Skeletons Goblins Spear Goblins Cannon Balloon
Barbarian Barrel
Skeletons Electro Spirit Goblins Spear Goblins Cannon Lumberjack
The Log
Skeletons Electro Spirit Goblins Spear Goblins Cannon Lumberjack
Earthquake
Skeletons Spear Goblins Cannon
Arrows
Skeletons Electro Spirit Goblins Spear Goblins
Royal Delivery
Skeletons Electro Spirit Goblins Spear Goblins Balloon P.E.K.K.A Lumberjack
Fireball
Cannon Balloon Lumberjack
Poison
Spear Goblins Cannon Balloon
Lightning
Cannon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Goblins Spear Goblins Cannon Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Goblins Spear Goblins

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Balloon P.E.K.K.A Lumberjack
Goblins
Spear Goblins
Balloon Lumberjack
Cannon
Balloon
Lumberjack Electro Spirit Spear Goblins
P.E.K.K.A
Electro Spirit Lumberjack
Lumberjack
Balloon Electro Spirit Spear Goblins P.E.K.K.A

Defense Synergies 1 10

Skeletons
Cannon Electro Spirit Spear Goblins P.E.K.K.A Lumberjack
Electro Spirit
Skeletons Lumberjack
Goblins
Cannon
Spear Goblins
Skeletons Cannon P.E.K.K.A Lumberjack
Cannon
Skeletons Goblins Spear Goblins Lumberjack
Balloon
P.E.K.K.A
Skeletons Spear Goblins
Lumberjack
Skeletons Electro Spirit Spear Goblins Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon
P.E.K.K.A Lumberjack Skeletons Goblins Cannon
Cannon P.E.K.K.A Lumberjack Skeletons Goblins
Cannon P.E.K.K.A Lumberjack Skeletons Goblins
P.E.K.K.A Lumberjack
Skeletons Electro Spirit Goblins Spear Goblins Cannon Lumberjack
Electro Spirit Spear Goblins Cannon
Electro Spirit Cannon P.E.K.K.A
Cannon P.E.K.K.A Skeletons Goblins Lumberjack
Skeletons Goblins Spear Goblins Cannon Lumberjack
Goblins Skeletons Electro Spirit Spear Goblins Cannon Lumberjack
Spear Goblins
Cannon P.E.K.K.A Lumberjack Skeletons
Electro Spirit Goblins Cannon P.E.K.K.A Lumberjack
P.E.K.K.A Cannon Lumberjack
Cannon P.E.K.K.A Lumberjack
Skeletons Goblins Cannon P.E.K.K.A Lumberjack
Cannon Electro Spirit Goblins Spear Goblins Lumberjack
Electro Spirit Spear Goblins Cannon Lumberjack
P.E.K.K.A Cannon Lumberjack
Electro Spirit Goblins Spear Goblins Cannon P.E.K.K.A Lumberjack
P.E.K.K.A Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Goblins Spear Goblins P.E.K.K.A
Lumberjack
P.E.K.K.A Lumberjack Skeletons Goblins Spear Goblins
P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Cannon Lumberjack
Skeletons Electro Spirit
P.E.K.K.A Skeletons Goblins Spear Goblins Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Electro Spirit Goblins Spear Goblins
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Lumberjack
P.E.K.K.A
P.E.K.K.A Skeletons Cannon Lumberjack
Cannon
Skeletons Electro Spirit Goblins Spear Goblins P.E.K.K.A Lumberjack
Electro Spirit Cannon P.E.K.K.A
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Spirit Spear Goblins
Goblins Lumberjack
Spear Goblins
Electro Spirit
Electro Spirit
Electro Spirit
P.E.K.K.A
Electro Spirit Spear Goblins
Lumberjack
P.E.K.K.A
Electro Spirit
P.E.K.K.A

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