My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Ice Spirit Wizard Electro Wizard Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Electro Wizard Lumberjack Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Rage Arrows Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Lumberjack Mega Knight
Arrows
P.E.K.K.A Lumberjack Mega Knight
Wizard
Rage P.E.K.K.A Lumberjack Mega Knight
Rage
Wizard Electro Wizard
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Wizard Lumberjack
Electro Wizard
P.E.K.K.A Rage Lumberjack Mega Knight
Lumberjack
Ice Spirit Arrows Wizard P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Ice Spirit Arrows Wizard Electro Wizard Lumberjack

Defense Synergies 1 14

Ice Spirit
Wizard P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Arrows
Mega Knight P.E.K.K.A Lumberjack
Wizard
Ice Spirit P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Rage
P.E.K.K.A
Ice Spirit Arrows Wizard Electro Wizard
Electro Wizard
Ice Spirit Wizard P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Ice Spirit Arrows Wizard Electro Wizard
Mega Knight
Arrows Ice Spirit Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
P.E.K.K.A Lumberjack Ice Spirit Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard Mega Knight
Arrows P.E.K.K.A Lumberjack Mega Knight
Arrows Electro Wizard Lumberjack Mega Knight
Electro Wizard Ice Spirit Arrows Wizard
Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Lumberjack
Ice Spirit Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Wizard Lumberjack Mega Knight
Arrows Wizard Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Ice Spirit Wizard Electro Wizard
Wizard Mega Knight Ice Spirit Arrows P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Ice Spirit P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Arrows P.E.K.K.A Electro Wizard Lumberjack
Ice Spirit Arrows Mega Knight Wizard Electro Wizard Lumberjack
Arrows Wizard Ice Spirit Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Electro Wizard Lumberjack
Wizard Mega Knight Arrows P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Ice Spirit Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Electro Wizard
P.E.K.K.A Lumberjack Mega Knight
Arrows Wizard Ice Spirit Electro Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Electro Wizard Mega Knight Ice Spirit
P.E.K.K.A
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Wizard Lumberjack
Wizard Mega Knight
Electro Wizard Ice Spirit P.E.K.K.A Lumberjack
Arrows Mega Knight Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Ice Spirit
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard
Electro Wizard Lumberjack
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Ice Spirit Wizard Mega Knight
Arrows Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Ice Spirit Wizard
Arrows Wizard Mega Knight
Ice Spirit Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard
Electro Wizard Ice Spirit
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows
P.E.K.K.A Mega Knight
Ice Spirit Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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