My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Guards Ice Wizard Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon
Fireball
Ice Wizard Electro Wizard Inferno Dragon
Poison
Guards Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Ice Wizard Electro Wizard Inferno Dragon Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Ice Wizard Electro Wizard

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Knight
Guards
P.E.K.K.A
Arrows Electro Wizard Ice Wizard
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Electro Wizard
Goblinstein

Defense Synergies 1 11

Arrows
Mega Knight P.E.K.K.A Ice Wizard
Guards
Ice Wizard Electro Wizard
P.E.K.K.A
Arrows Ice Wizard Electro Wizard
Ice Wizard
Arrows Guards P.E.K.K.A Inferno Dragon Mega Knight
Electro Wizard
Guards P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Ice Wizard Electro Wizard Mega Knight
Mega Knight
Arrows Ice Wizard Electro Wizard Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Inferno Dragon Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Ice Wizard Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Guards Ice Wizard Electro Wizard Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Guards Ice Wizard Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Ice Wizard
Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon Ice Wizard
Guards Ice Wizard Electro Wizard Mega Knight
Guards Ice Wizard Electro Wizard Arrows Mega Knight
Arrows Inferno Dragon Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight Guards Ice Wizard Electro Wizard
Mega Knight Arrows Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows P.E.K.K.A Electro Wizard
Arrows Mega Knight Guards Ice Wizard Electro Wizard
Arrows Guards Ice Wizard Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon
Mega Knight Arrows Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Inferno Dragon Mega Knight
Guards P.E.K.K.A Mega Knight Electro Wizard
Guards P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Guards Inferno Dragon Mega Knight
Arrows Ice Wizard Electro Wizard
Guards P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Electro Wizard Mega Knight Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Guards
P.E.K.K.A Mega Knight Arrows Guards Electro Wizard
P.E.K.K.A Mega Knight Guards
Mega Knight
Guards Electro Wizard P.E.K.K.A Inferno Dragon
Arrows Mega Knight P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Ice Wizard Electro Wizard
Arrows
Arrows Guards
Arrows Mega Knight
Arrows Ice Wizard
Arrows
Arrows Ice Wizard
Arrows
Guards Electro Wizard
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Wizard Mega Knight
Inferno Dragon
Arrows Ice Wizard Electro Wizard
Arrows Mega Knight
Arrows
Arrows Ice Wizard Electro Wizard
Electro Wizard Guards
Arrows Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Guards
Arrows Ice Wizard Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Guards Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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