My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider P.E.K.K.A Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Bats
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Hog Rider Inferno Dragon Golden Knight P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Hog Rider

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap P.E.K.K.A Inferno Dragon
Zap
Arrows Hog Rider P.E.K.K.A Bats Mega Knight
Arrows
Zap Hog Rider P.E.K.K.A Mega Knight
Hog Rider
Bats Zap Arrows Mega Knight Golden Knight
P.E.K.K.A
Zap Arrows Bats
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Arrows Hog Rider
Golden Knight
Hog Rider

Defense Synergies 2 12

Bats
Zap P.E.K.K.A Inferno Dragon Mega Knight Golden Knight
Zap
Mega Knight Bats Arrows P.E.K.K.A Inferno Dragon Golden Knight
Arrows
Mega Knight Zap P.E.K.K.A Golden Knight
Hog Rider
P.E.K.K.A
Bats Zap Arrows
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Inferno Dragon
Golden Knight
Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Golden Knight
P.E.K.K.A Inferno Dragon Bats Zap Mega Knight
P.E.K.K.A Mega Knight Bats Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Bats Zap Mega Knight
Bats Inferno Dragon Zap Arrows
Zap Arrows P.E.K.K.A Mega Knight Golden Knight
P.E.K.K.A Inferno Dragon
Mega Knight
Bats Zap Arrows Mega Knight
Arrows Inferno Dragon Bats Zap
P.E.K.K.A Mega Knight Bats Zap
Mega Knight Bats Zap Arrows P.E.K.K.A Golden Knight
P.E.K.K.A Inferno Dragon Mega Knight
Zap P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Arrows P.E.K.K.A
Arrows Mega Knight Bats Zap Golden Knight
Zap Arrows Bats Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Bats Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Arrows Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Bats Zap Golden Knight
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Inferno Dragon Mega Knight
Arrows Bats Zap
P.E.K.K.A Bats
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Mega Knight Bats Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Bats Golden Knight
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Golden Knight
Mega Knight
Bats Zap P.E.K.K.A Inferno Dragon Golden Knight
Bats Arrows Mega Knight Zap P.E.K.K.A Inferno Dragon Golden Knight
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Zap Golden Knight
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap Golden Knight
Bats
Zap Arrows Golden Knight
Zap Arrows
Golden Knight
Arrows
Zap Arrows
Zap Arrows Golden Knight
Arrows Mega Knight
Arrows
Bats
Zap Arrows Mega Knight
Zap Arrows Mega Knight Golden Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap Golden Knight
Zap Arrows Mega Knight Golden Knight
Zap Arrows Golden Knight
Bats Zap Arrows
Zap Bats
Zap Arrows Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Bats
Zap Arrows
Arrows
Mega Knight
Arrows Zap
Zap Arrows
P.E.K.K.A Mega Knight
Zap Bats Golden Knight
Bats Zap
Zap Mega Knight Golden Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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