My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Knight Wizard Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Knight Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Bandit Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Knight The Log Bandit Mega Knight
Knight
Zap Wizard The Log Electro Wizard
Wizard
Knight P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Zap Electro Wizard Wizard The Log
The Log
Zap Knight P.E.K.K.A Bandit Mega Knight
Bandit
Zap Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Zap P.E.K.K.A Knight Bandit Mega Knight
Mega Knight
Zap Wizard The Log Bandit Electro Wizard

Defense Synergies 4 18

Zap
Electro Wizard Mega Knight Knight P.E.K.K.A The Log Bandit
Knight
Electro Wizard Zap Wizard The Log
Wizard
Knight P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
P.E.K.K.A
The Log Zap Wizard Electro Wizard
The Log
P.E.K.K.A Zap Knight Wizard Bandit Electro Wizard Mega Knight
Bandit
Zap Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Zap Knight Wizard P.E.K.K.A The Log Bandit Mega Knight
Mega Knight
Zap Wizard The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log Electro Wizard
P.E.K.K.A Zap Knight The Log Bandit Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Knight Bandit Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Zap Bandit Electro Wizard Mega Knight
Electro Wizard Zap Wizard
Zap P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
P.E.K.K.A
Knight Bandit Electro Wizard Mega Knight
Electro Wizard Zap Knight Wizard The Log Bandit Mega Knight
Zap Wizard Electro Wizard
P.E.K.K.A Mega Knight Zap Knight Wizard The Log Bandit Electro Wizard
Wizard Mega Knight Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard Mega Knight
Zap P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Wizard Mega Knight Knight P.E.K.K.A Electro Wizard
Mega Knight Zap Knight Wizard The Log Bandit Electro Wizard
Zap Wizard The Log Knight Bandit Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Knight P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Wizard The Log Mega Knight
P.E.K.K.A Bandit Mega Knight Zap Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Zap Knight The Log Bandit Electro Wizard
P.E.K.K.A Knight Bandit Mega Knight
Wizard Zap Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Mega Knight Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Knight The Log Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Zap The Log Electro Wizard
P.E.K.K.A Mega Knight Knight Wizard Bandit
Wizard Mega Knight
Electro Wizard Zap Knight P.E.K.K.A The Log
Mega Knight Zap Wizard P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
Zap The Log Bandit Electro Wizard
The Log Bandit
Knight The Log
Wizard Zap The Log Mega Knight
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Electro Wizard
Zap Knight Wizard The Log Bandit Electro Wizard
Zap Wizard
Knight The Log Bandit
Bandit
Zap The Log
Zap Wizard The Log Bandit
Wizard The Log Bandit Mega Knight
Zap Wizard The Log Bandit Electro Wizard Mega Knight
Zap Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard Bandit Electro Wizard
Zap Wizard The Log Bandit Mega Knight
Zap The Log Bandit
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log Bandit Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Wizard The Log
Zap Electro Wizard Bandit
Zap Wizard Electro Wizard
The Log
Knight Wizard Electro Wizard Mega Knight
The Log Zap Wizard
Zap
P.E.K.K.A Mega Knight
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Bandit Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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