My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Electro Dragon P.E.K.K.A
Fireball
Electro Dragon
Poison
Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Rage Tornado Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap Rage

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap P.E.K.K.A Mega Knight
Zap
Ice Spirit Tornado P.E.K.K.A Electro Dragon Mega Knight
Rage
Electro Dragon
Tornado
Zap P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Zap Rage Tornado P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Zap Tornado Electro Dragon
Mega Knight
Ice Spirit Zap Tornado Electro Dragon

Defense Synergies 3 14

Skeletons
Ice Spirit Zap Tornado Electro Dragon P.E.K.K.A
Ice Spirit
Zap Skeletons Tornado Electro Dragon P.E.K.K.A Mega Knight
Zap
Ice Spirit Mega Knight Skeletons Tornado Electro Dragon P.E.K.K.A
Rage
Tornado
P.E.K.K.A Skeletons Ice Spirit Zap Electro Dragon Mega Knight
Electro Dragon
Skeletons Ice Spirit Zap Tornado
P.E.K.K.A
Tornado Skeletons Ice Spirit Zap
Mega Knight
Zap Ice Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
P.E.K.K.A Skeletons Ice Spirit Zap Electro Dragon Mega Knight
Tornado P.E.K.K.A Mega Knight Skeletons Electro Dragon
P.E.K.K.A Skeletons Electro Dragon Mega Knight
Tornado P.E.K.K.A Mega Knight
Tornado Skeletons Zap Electro Dragon Mega Knight
Tornado Ice Spirit Zap Electro Dragon
Zap Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit Mega Knight
Skeletons Zap Tornado Electro Dragon Mega Knight
Zap Tornado Electro Dragon
P.E.K.K.A Mega Knight Skeletons Ice Spirit Zap Electro Dragon
Mega Knight Ice Spirit Zap Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Mega Knight
Tornado Ice Spirit Zap P.E.K.K.A Mega Knight
Mega Knight Skeletons Tornado Electro Dragon P.E.K.K.A
Ice Spirit Mega Knight Zap Tornado Electro Dragon
Zap Tornado Ice Spirit Electro Dragon Mega Knight
P.E.K.K.A Tornado
Mega Knight Electro Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap P.E.K.K.A
Zap Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit Zap Electro Dragon
P.E.K.K.A Mega Knight Zap Tornado
P.E.K.K.A Skeletons Mega Knight
Skeletons Ice Spirit Zap Tornado Electro Dragon
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight
Zap Electro Dragon P.E.K.K.A Mega Knight Skeletons Ice Spirit Tornado
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Zap Tornado
P.E.K.K.A Mega Knight Skeletons
Electro Dragon Mega Knight
Electro Dragon Skeletons Ice Spirit Zap Tornado P.E.K.K.A
Mega Knight Zap Electro Dragon P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Zap Mega Knight
Ice Spirit Zap Tornado Electro Dragon
Tornado
Ice Spirit Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon Mega Knight
Tornado
Zap Electro Dragon Mega Knight
Zap Tornado Electro Dragon Mega Knight
Mega Knight
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Ice Spirit Electro Dragon Mega Knight
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon Mega Knight
Zap Tornado
Zap Tornado Electro Dragon
Zap Electro Dragon Ice Spirit
Zap Electro Dragon Mega Knight
Zap Ice Spirit Electro Dragon
P.E.K.K.A Mega Knight
Zap Ice Spirit Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon Mega Knight
Zap Electro Dragon
Zap Tornado
Electro Dragon P.E.K.K.A Mega Knight
Zap Electro Dragon Ice Spirit Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Mega Knight
P.E.K.K.A
Electro Dragon Mega Knight

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