My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Heal Spirit Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Graveyard Sparky
Giant Snowball
Hog Rider Graveyard
Zap
Graveyard Sparky
Barbarian Barrel
Rascals Heal Spirit Graveyard Sparky
The Log
Rascals Heal Spirit Hog Rider Graveyard Sparky
Earthquake
Hog Rider Graveyard
Arrows
Rascals Heal Spirit Graveyard
Royal Delivery
Rascals Heal Spirit Hog Rider P.E.K.K.A Graveyard Sparky
Fireball
Rascals Hog Rider Sparky
Poison
Rascals Graveyard Sparky
Lightning
Sparky
Rocket
Rascals Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Fireball Hog Rider Rascals Graveyard Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Heal Spirit Fireball Hog Rider Rascals

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Hog Rider Graveyard
Heal Spirit
Hog Rider P.E.K.K.A Graveyard Sparky Mega Knight
Fireball
Hog Rider Graveyard Sparky Mega Knight
Hog Rider
Fireball Rascals Heal Spirit Graveyard Mega Knight
P.E.K.K.A
Heal Spirit Graveyard
Graveyard
Fireball Rascals Heal Spirit Hog Rider P.E.K.K.A Sparky Mega Knight
Sparky
Heal Spirit Fireball Graveyard
Mega Knight
Heal Spirit Fireball Hog Rider Graveyard

Defense Synergies 0 1

Rascals
Heal Spirit
Fireball
Mega Knight
Hog Rider
P.E.K.K.A
Graveyard
Sparky
Mega Knight
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Sparky
P.E.K.K.A Sparky Rascals Mega Knight
P.E.K.K.A Sparky Mega Knight Rascals
P.E.K.K.A Sparky Rascals Mega Knight
Fireball P.E.K.K.A Sparky Mega Knight
Fireball Rascals Mega Knight
Rascals Fireball
Rascals Fireball P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Rascals
Rascals Sparky Mega Knight
Rascals Fireball Mega Knight
Rascals Fireball
P.E.K.K.A Sparky Mega Knight Rascals Fireball
Fireball Sparky Mega Knight Rascals P.E.K.K.A
P.E.K.K.A Sparky Rascals Mega Knight
Rascals Fireball P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Rascals Fireball P.E.K.K.A
Fireball Mega Knight Rascals
Rascals Fireball Mega Knight
P.E.K.K.A Sparky
Rascals Mega Knight Fireball P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Fireball P.E.K.K.A Sparky
Fireball Mega Knight
P.E.K.K.A Mega Knight Rascals Sparky
P.E.K.K.A Mega Knight Rascals Fireball Sparky
P.E.K.K.A Rascals Sparky Mega Knight
Fireball Rascals
Rascals P.E.K.K.A Sparky Fireball
P.E.K.K.A Mega Knight Rascals Sparky
P.E.K.K.A Mega Knight Fireball Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Rascals Sparky
P.E.K.K.A Mega Knight Fireball
Rascals P.E.K.K.A Mega Knight Fireball Sparky
Rascals Fireball Sparky Mega Knight
Rascals Sparky Fireball P.E.K.K.A
Mega Knight Rascals Fireball P.E.K.K.A Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Sparky
Fireball
Fireball Sparky
Rascals Fireball Sparky
Fireball Sparky Mega Knight
Fireball
Sparky
Fireball
Fireball
Fireball Sparky
Fireball Sparky
Fireball
Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Sparky Mega Knight
Fireball Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Fireball
Fireball Sparky Mega Knight
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
P.E.K.K.A Sparky Mega Knight
Fireball Sparky
Fireball
Fireball
Fireball
Fireball Rascals Sparky Mega Knight
Fireball
Fireball Sparky
P.E.K.K.A Sparky Mega Knight
Rascals Fireball Sparky
Fireball
Fireball Sparky Mega Knight
P.E.K.K.A Sparky
Fireball Sparky Mega Knight

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