My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem P.E.K.K.A Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Miner Inferno Dragon
Giant Snowball
Skeleton Army Miner Inferno Dragon Little Prince
Zap
Skeleton Army Inferno Dragon Little Prince
Barbarian Barrel
Elixir Golem Skeleton Army Little Prince
The Log
Elixir Golem Skeleton Army Little Prince
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Elixir Golem Skeleton Army P.E.K.K.A Miner Inferno Dragon Little Prince
Fireball
Elixir Golem Skeleton Army Inferno Dragon Little Prince
Poison
Elixir Golem Skeleton Army Little Prince
Lightning
Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army P.E.K.K.A Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Elixir Golem Skeleton Army Miner Little Prince Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Barbarian Barrel Elixir Golem Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Mirror Barbarian Barrel Inferno Dragon
Mirror
Miner Elixir Golem Barbarian Barrel Skeleton Army
Barbarian Barrel
Elixir Golem Mirror P.E.K.K.A Miner
Skeleton Army
Mirror
P.E.K.K.A
Barbarian Barrel
Miner
Mirror Barbarian Barrel Inferno Dragon
Inferno Dragon
Elixir Golem Miner
Little Prince

Defense Synergies 2 5

Elixir Golem
Mirror
Barbarian Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Mirror P.E.K.K.A Miner Little Prince
Skeleton Army
Mirror Inferno Dragon
P.E.K.K.A
Barbarian Barrel
Miner
Barbarian Barrel
Inferno Dragon
Mirror Skeleton Army
Little Prince
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon
Barbarian Barrel Skeleton Army P.E.K.K.A
Barbarian Barrel Skeleton Army
Inferno Dragon Little Prince
Barbarian Barrel P.E.K.K.A
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Barbarian Barrel Miner Little Prince
Skeleton Army Barbarian Barrel
Inferno Dragon
Skeleton Army P.E.K.K.A
Skeleton Army Barbarian Barrel P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A
Barbarian Barrel Skeleton Army Little Prince
Barbarian Barrel Inferno Dragon Little Prince
P.E.K.K.A Inferno Dragon
Skeleton Army Barbarian Barrel P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel P.E.K.K.A
Barbarian Barrel Miner Inferno Dragon
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Barbarian Barrel
P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Barbarian Barrel Skeleton Army Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army
Skeleton Army Barbarian Barrel P.E.K.K.A Inferno Dragon Little Prince
Barbarian Barrel P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Miner
Barbarian Barrel Miner
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Miner
Miner Barbarian Barrel
Barbarian Barrel Miner
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Miner Little Prince
Barbarian Barrel
Barbarian Barrel Little Prince
Inferno Dragon
Miner Barbarian Barrel
Miner
Miner Barbarian Barrel
Little Prince
Miner
P.E.K.K.A
Barbarian Barrel Skeleton Army
Barbarian Barrel
Miner
P.E.K.K.A
Barbarian Barrel Miner Little Prince

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