My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Witch Princess
Zap
Bats Mortar Skeleton Army Witch Princess
Barbarian Barrel
Mortar Tesla Skeleton Army Witch Princess
The Log
Skeleton Army Witch Princess
Earthquake
Mortar Tesla Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Princess
Royal Delivery
Bats Skeleton Army Witch P.E.K.K.A Princess
Fireball
Mortar Tesla Skeleton Army Witch Princess
Poison
Bats Mortar Skeleton Army Witch Princess
Lightning
Mortar Tesla Witch
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Princess Mortar Tesla Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Princess

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar P.E.K.K.A
Mortar
Bats The Log
Tesla
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Bats Witch The Log Princess
The Log
Mortar P.E.K.K.A Princess
Princess
P.E.K.K.A The Log

Defense Synergies 2 15

Bats
Mortar Tesla P.E.K.K.A The Log
Mortar
Bats Tesla Skeleton Army The Log Princess
Tesla
The Log Bats Mortar Skeleton Army Princess
Skeleton Army
Mortar Tesla The Log Princess
Witch
The Log
P.E.K.K.A
The Log Bats Princess
The Log
Tesla P.E.K.K.A Bats Mortar Skeleton Army Witch Princess
Princess
Mortar Tesla Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla The Log
Skeleton Army P.E.K.K.A Bats Mortar Tesla Witch The Log
Mortar Tesla Skeleton Army Witch P.E.K.K.A Bats
Tesla Skeleton Army Witch P.E.K.K.A Bats Mortar
Skeleton Army P.E.K.K.A The Log Princess
Skeleton Army The Log Bats Tesla
Bats Tesla Mortar Witch Princess
Tesla P.E.K.K.A The Log
Tesla Witch P.E.K.K.A Mortar Skeleton Army Princess
Skeleton Army Tesla
Bats Skeleton Army Witch Tesla The Log Princess
Tesla Bats Witch Princess
Mortar Tesla Skeleton Army P.E.K.K.A Bats Witch The Log
Skeleton Army Bats Mortar Tesla Witch P.E.K.K.A The Log Princess
Skeleton Army P.E.K.K.A Mortar Tesla
Skeleton Army Mortar Tesla P.E.K.K.A The Log
Tesla Bats Mortar Skeleton Army Witch P.E.K.K.A
Mortar Tesla Bats Skeleton Army Witch The Log
Mortar Witch The Log Bats Tesla Princess
P.E.K.K.A Mortar Tesla
Skeleton Army Bats Tesla Witch P.E.K.K.A The Log
P.E.K.K.A Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Witch P.E.K.K.A
Mortar Tesla The Log
Skeleton Army P.E.K.K.A Bats Witch The Log
Skeleton Army P.E.K.K.A Bats Tesla The Log
P.E.K.K.A Tesla Skeleton Army Witch
Bats Tesla Witch Princess
Skeleton Army P.E.K.K.A Bats Tesla Witch
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Bats Mortar Skeleton Army Witch The Log
Witch P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Bats Tesla Witch
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Tesla Witch
Tesla Skeleton Army Witch Princess
Tesla Skeleton Army Witch Bats Mortar P.E.K.K.A The Log
Bats Tesla Witch P.E.K.K.A The Log Princess
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar The Log
Mortar The Log Princess
The Log
The Log
Mortar The Log
Bats Witch Princess
Mortar Witch The Log Princess
The Log Princess
The Log Mortar
Bats
Mortar The Log Princess
Princess
Mortar The Log Princess
Mortar Princess
Princess Mortar The Log
Mortar Witch The Log Princess
Mortar The Log Princess
Mortar
Bats
Mortar The Log Princess
Mortar Witch The Log Princess
The Log
Princess
The Log
Mortar The Log
The Log Mortar Witch Princess
Witch
Mortar The Log Witch Princess
Mortar Witch The Log Princess
Mortar The Log
Bats Witch Princess
Bats Witch
Mortar The Log
Princess
P.E.K.K.A
The Log Princess
Bats Skeleton Army Witch Princess
Witch Princess
The Log
Princess
The Log Mortar Princess
P.E.K.K.A
Bats Witch The Log Princess
Bats Witch Princess
Mortar Witch The Log Princess
P.E.K.K.A
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: